Thursday, March 19, 2009

Networking


I got my first professional job through a recommendation of a man who admired my work. That is how I got the second job and just about every job since then. I only recommend artists to others that I can be sure will perform work up to the standards I expect of myself. Now that so many new people have come into the industry, I find I have to reintroduce myself to employers all over again. Only now I have a reputation. Once you build your reputation, protect it. It will bring you work. You build up that reputation through strong networking. Today, this word "networking" means electronic communication but, even today, a personal visit or your actual voice on the phone holds greater value. Sometimes you don't have that phone number you need and that requires you contact a friend who does.

After working at the HB Company as a unit layout supervisor for a couple of years, my immediate supervisor left to become the Production Manager at a new company. After working there a couple of months, he recommended me to head up their Layout department. He set up a meeting with the studio executives. This new company had as a department head a tremendous designer as layout supervisor. Unfortunately, this great artist was a poor manager. His right brain overwhelmed his left and the company was way behind schedule. I agreed to accept this new position but I wasn't interested in holding this job. I wanted a different situation in the company. The executive producer asked me what job I was seeking and I said, "Yours."

My boldness and honesty did not scare him off and we agreed to see if we both lived up to our expectations. After three years, when the growth of the company warrented it, I was promoted to producer, then senior producer as other producers were employed. This all started because of the recommendation of the Production Manager who knew my work. I outlasted him at that company but we continued to work together on mutual projects over the years. Good recommendations are the life blood of this industry.

Friday, February 20, 2009

Korean Konnection


The first time I went to South Korea was in 1981. Disputes with the north were still a fact of life and the airport was full of soldiers armed with automatic rifles. Downtown Seoul was a mix of old and new construction and, in the month of November, the air was heavy with carbon monoxide fumes. Many space heaters fueled by kerosene oil provided warmth in the concrete office buildings but you had to leave the windows open for ventilation so no one died of asphyxiation. It was an exciting place for a young man who had never been out of the country. I was sent there by the animation studio I worked for to oversee a trailer film for a feature we hoped to produce. Television work was slow, the studio wanted to keep me on staff and going to Korea for a few weeks was the cost of continued employment.

The Koreans, like most Asian countries, respect old age. Unfortunately, I was young at the time so I was not the ideal vision they had for a director when I arrived on the doorstep of the Korean studio. They put me in a room with an English-speaking Korean director and a translator, gave me a desk and coffee, then, ignored me...politely. I was given a short stack of animation work to peruse. I looked through it and gave it to the Korean director with my comments. He put it aside without looking at it...politely. I tried to be of use and was always offering my valuable suggestions but the Koreans all smiled and went about their work as if I wasn't there. After several days of this, I bought a book on Korean culture because I figured I was doing something wrong. This book was an eye-opener. It taught me how to work with Koreans who, unlike Americans, don't just naturally assume that the guy from out-of-town must be a genius. I was being judged. Politely.

I learned enough Korean to be polite. I deferred to my peers, was pleasant but not overly friendly with those under my jurisdiction and learned patience. When I finished a stack of work, I approached the director by saying, "I have finished looking through this work and have made notes about several scenes. If you find any of my comments useful I will make myself available to you in any way you wish." Then I sat down, drank my coffee and waited until needed. Eventually, the director finished his stack of work and asked if I was ready to review my notes with him. On his schedule, not mine. Once the pecking order was established and my professionalism confirmed by my work, we became fast friends. We are friends today.

The Korean language has a status component to it. You change the ending of a word when you are speaking to an equal, a superior or someone of lesser status. Of course, being American, we are taught to use the equal term for all our communications. When I departed for the U.S. after a month, I took leave of the studio I worked in. To the animation supervisor I said my good-bye using the peer ending. Nothing unusual there. The Koreans assumed I didn't know better. When I said my goodbye to the studio manager, however, I chose the terminology used when speaking to a superior. Suddenly the atmosphere in the room changed. Everyone realized that I knew what I was doing and had just paid the studio executive a huge compliment! Not only that, I had deliberately elevated the animation supervisor to my level as director. This simple compliment was reported back to my superiors in the U.S. along with a fervent request I be assigned a longer level of stay. Finally, an American that understands!

When working in a strange environment, understanding the culture, language and customs of the natives will ease the working relationship. A little research can produce great rewards. Make sure those who represent you live by that creed.

Friday, January 30, 2009

The Shit Filter

Anybody who thinks being a supervisor is an easy job has never been one. You answer to way too many people and you are responsible for the work of way too many others. The difference in pay is negligible or less than what a good, fast artist can make. I say FAST because commercial animation art is all about volume. As a Layout Supervisor I was responsible for turning out 300 scenes of layouts in two weeks time. This required being able to do the layouts that my crew was unable to do or did incorrectly. Why not hand the bad layouts back to be done over or corrected? I did, if there was time. If not, I found it faster to do them myself. This made for a lot of late nights.

It was also essential that I know the strengths and weaknesses of every artist on my staff. Not all artists are born equal. Some are very good at landscapes but weak at character drawing. Some can produce great poses but have no idea how to draw architecture. Animal drawings are no problem to some artists but automobiles or bicycles are beyond them. Casting the artist to his strength was a mark of a good supervisor. Of course, background layouts are often more difficult and time consuming to draw then a simple close-up of a character. In order to keep on schedule and prevent rioting, I would have to balance out how many background heavy scenes I gave to everyone. The scenes that demanded a good background went to good background artists and when excellent character acting was required, I'd cast a great character artist. That meant, I'd have to correct character posing in the scenes that the background artist had to draw and adjust the background in the scenes that the character artist couldn't do.

Once I had my crew running smoothly and our quotas were being met, they gave me another show to run at the same time! Oh, I got more people, of course. Instead of doing one show with a mere staff of six artists, I now had ten artists to do two shows! By the standards of the day, this seemed fair...to management. This challenge required a division of work. The solid background artists were pulled off into a separate unit to draw nothing but backgrounds for the two productions. I had to hire outside "free-lancers" to make up the difference in personnel. Their work was competent but I had less time to require repairs...so I did them. I had little time to train new people, least of all a new assistant supervisor I was required to take on. I was issued an ultimatum; either I choose an assistant or the department head would. I picked a solid, if unimaginative, artist with good work habits for the job. He thought it was an advancement until he started to make repairs and excuses for his crew. I felt vindicated when this former worker came to me and said; "Until I started doing this job, I never realized what jerks my co-workers were!" Supervisors aren't born they're made.




Friday, January 23, 2009

Anime Eyes


Asian animation has arrived in full force in the U.S. As a boy I remembered it as Kimba, the White Lion and Speed Racer. I hated it. I was raised on Disney feature animation with the mastery of the "Nine Old Men". I loved the fast paced humor of the Warners and MGM theatrical shorts and the droll characterization of the early Hanna-Barbera television cartoons. I found this imported look to be uninspiring. No more. Anime and Manga are here and are as popular as sugar cereal.

I had my first "flirt" with Asian animation many years ago on a feature unit. It was after my introduction to independent feature production at Vinnie's underground comic book venture. Many of the animators on Vinnie's show went over to work on a Japanese funded product based on Greek tragedies. I'm not sure why someone thought tragedy would be a good venue for an American audience but the money was good and the quality was high. I started as an assistant animator and got involved in story sketch as time progressed but progress was slow. There was plenty of time for partying but no one in the art staff truly believed they were working on a hit film.

This was the only time I worked on a show where the lead character had Anime eyes. He also had Mickey mouse ears and proportions three heads high. A character's proportion is always judged on how many heads high a typical human stands. On the average, Five heads is a good "norm". Tall, long legged women can be six heads high. Mickey Mouse and all those old characters were three heads high. Our character looked like that with huge ears even though he was human. The logic behind the story selection was that the Greek fables and stories were universal in scope so a large audience could be reached. This was Japanese money and the financier wanted it to be popular around the world NOT just in Asia. He chose an artist that was born in Japan but worked at his craft for many years in America. A young man who personified the goth artist look. A good designer he was but not a good producer. All projects demand a return on their investment and progress must be made. I can't remember when I received the realization that there was no chance of turning this picture around. Another example of good money gone to make a bad picture. I didn't wait for the luxury liner to hit the iceberg. I jumped ship and started my own small shop. Better a happy pauper than a miserable king!

Monday, January 5, 2009

In Charge...At Large


After a very disappointing second attempt at running my own company, I wondered if there was any need for a small operator in a time big industry? As it turned out, there was! The layouts I did as a Free Trapper were in demand and a spot opened up as a Crew Chief for the Company. An ol' employer of mine remembered the level of quality I turned in on a regular basis and hired me on. I was back working at the HB company but this time running a crew of layout artists.

Most of the guys I learned from were now retired or had moved up the ladder. This left a spot open in management. My reputation as an artist with a functional left brain recommended me to this task. More importantly, I had the ability to communicate specific information clear enough to expect an accurate product in return. So, my job as a Layout Supervisor began. This position is rather an antique one by today's digital production system. In the days of 35mm film production and paper animation the process demanded that scripts be converted into storyboards. These were small panels of shot by shot action and compositional drawings of background elements that visualize the whole cartoon in a form similar to comic books. They were done quickly in those days and were often very sketchy. The details of the actual compositions, background designs, incidental characters and prop designs as well as all initial animation posing was done by the Layout Department.

The Layout Department was the first directorial step in the film making process. Each panel of the storyboard was broken down into sequences based, usually, on background elements.; Ext. Schoolyard, Int. Classroom, Int. Soda Shop. Ext. Athletic Field, etc. Obviously, if the episode took place mostly in a lifeboat at sea, where the background was the same, this system didn't work. In that circumstance, the show was broken down into Night and Day, Storm, Ship Sighting, Shark Sequence, etc. This was my job. I had a staff of artists that needed a week's worth of work each Monday and I had to break the show down into chewable/doable sizes that could be done in a 40 hour week. There were approximately 300 layouts in a typical half-hour show. Each artist was expected to do 30 layouts a week. Therefore using simple math, the only kind I know, I'd need 10 artists to do a half-hour show each week. I didn't have 10 artists on my team. I had between 4 and 6 artists of varying levels of speed, talent and competency. I needed two weeks to produce a half-hour episode. My job required that I meet that schedule. How I did it, Young Artist, is the subject of another blog.

Friday, December 5, 2008

To Market, to Market, to buy...


If you are looking to sell entertainment to children and, hopefully, a bunch of stuff based on that entertainment, you have to understand the marketplace. What are those kids buying, or more importantly, what are they watching? Technology has widened the choices for young audiences. Broadcast television, cable, satellite TV, DVDs and TiVo, video games, and the Internet has divided the audience into very fussy viewers. Children's entertainment and the venue for watching it has changed over the years and is changing faster today.

In the days when I was in that young audience, the shows I watched were all about goofy adults or animals that behaved like goofy adults. In live action it was Abbott and Costello, Laurel and Hardy or Martin and Lewis. In animation, feature films were about fairy tale adults like Cinderella, Snow White or Lady and the Tramp. The reason for this was the film makers were trying to entice a Family Audience into the movie houses and that included Mom and Dad as well as the kids. Television with it specific "target" audiences changed that focus.

For years the pundits of television decided that their audience was going to be little boys. They came to believe that little girls did not control the program selection. Aggressive little brothers changed the channels to what they wanted to watch and the girls "went along with it". The youngest children would watch what the older kids watched and school-age viewers stopped watching cartoons once they reached their teenage years. That limited the audience from seven to eleven year old boys. The broadcasters sold a lot of toys to this audience but it didn't include many dolls. After women entered the executive levels of television and programming, the desire for "girl shows" emerged. We saw "My Little Pony", "Care Bears", "Jem" and, later, "Power Puff Girls" and "Kim Possible". The best of these shows tried for a "cross-over" audience that appealed to both genders. "Spongebob" and "ChalkZone" were good examples of these types of shows.

That was then. This is now. The pendulum has swung around to all-boy shows again. And the age group has shifted to "Tweens", kids between the ages of 11 to 14. This audience is no longer elementary school kids but not quite full-blown teenagers. With the advent of Pre-school shows, and whole Networks that cater to them, there now is a designation for every age group in the pre-adult market. This change of marketing strategy can prove to be very inconvenient for a producer that has created a show around a specific audience. This happened to me very recently.

I worked three years on developing a show around a strong, if reluctant, female heroine. It revolved around a Korean girl who was the last member of an ancient Chinese Clan of super-warriors who fought a race of alternate universe goblins. With the help of her Grandmother, and a power mask, she guards a portal against an invasion of this old evil. Created in Korea, it had to appeal to Western markets. I became involved and added western interest by having the girl be a Korean-American visiting her Grandmother in Korea when the goblins invade through an opened portal. Sound good? It was a sure sell to the Koreans who sought Chinese investment. The Chinese joined the project but wanted "Chinese content" so the Korean locale was changed to a Chinese one. The girl now became a Chinese-American child and the story had to be changed and prepared for production with this in mind. An American investor with distribution ties bought into the project late but insisted on doing some "due diligence" about what the networks were buying. The conclusion was that the current project needed redevelopment. This time the hero had to be a boy! This would have changed the whole dynamic of the series and delayed production for a year, so a compromise was arranged. A male Chinese cousin was added to the series and another power mask added. Now two hero characters had to be served and the story "bible" had to be extensively rewritten...again!

It's never an adventure if things go smoothly. Rivers change courses, passes are snowed in, alliances with local natives are re-arranged and yet, the project must continue. Adjusting to changing markets, the addition of new partners and the betrayal of alliances are all part of the journey. Experience is the factor that makes the difference in success or failure. Invest in that.

Thursday, November 13, 2008

Studio Ownership...Part Two


The fledgling studio I started took on a partner when Nandu relented and joined the experiment. We were the best of friends and took out a two year lease in a new building. We needed to sign a partnership contract between us so we had an attorney draw one up. This was like getting married! The lawyer asked us terrible questions like; "If one of you gets sick and can't work, does he still get paid? If one of you dies does the business pass onto the partner or does the wife or children inherit that share?" Our friendship was tested at the beginning during this contract process. We survived and assessed our assets. Nandu was a designer as well as an animator so he designed a flyer and we hired a business promoter. I had established a contact with a major studio and we exploited that by contracting out all the layout designs for a new show. Thanks to Nandu, a well known cartoonist collaborated with us to produce and animate a couple of main titles for a Mexican studio. We paid our bills and shared all revenues. Unfortunately, Magic Lantern Animation made the same money as before but now had to divide it by two. This was less than we could live on. After a year, we bought out of the lease and went in search of new prospects. It was my first entry into the pleasures and pitfalls of studio ownership. I'd recommend it to everyone who is young and stupid. You have many years to recover from your mistakes and maybe learn something from them. By then you'll be older and smarter or, at least, less stupid.