<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5501290371990979999</id><updated>2011-11-17T18:29:28.389-08:00</updated><category term='Introduction'/><category term='New artists'/><category term='General Interest'/><category term='Naive investors'/><title type='text'>Mad Animation Profit</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>37</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-2027165784288107827</id><published>2010-08-11T16:57:00.000-07:00</published><updated>2010-08-11T17:58:50.784-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Interest'/><title type='text'>Old School Layout: Part 3, Character Posing</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N5gdV2h8Pgs/TGM5qvgm6fI/AAAAAAAAAP0/NEFdAVNzT7Q/s1600/DSC_0269.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 268px;" src="http://2.bp.blogspot.com/_N5gdV2h8Pgs/TGM5qvgm6fI/AAAAAAAAAP0/NEFdAVNzT7Q/s400/DSC_0269.JPG" alt="" id="BLOGGER_PHOTO_ID_5504306576047401458" border="0" /&gt;&lt;/a&gt;The layout artist was responsible for designing the backgrounds, camera direction and composition of each scene.  He was also required to give the animator suggestions on character posing.  Often times, a layout artist would just trace &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;pre&lt;/span&gt;-existing character poses from a model sheet to save time.  This "short cut" could not work in all cases.  Sometimes you just had to&lt;span style="font-weight: bold;"&gt; draw&lt;/span&gt; the poses.  A frustrated animator, like myself, could sometimes get carried away and block out an entire scene of action with poses.  Other times, a complicated position or a drawing of a combination of characters joined together required educated drawing skills.&lt;br /&gt;&lt;br /&gt;Facial expressions was another challenge.  Angry, sad, surprised, thoughtful, happy, confused or any combination of facial posing would be required to convey the emotion of the moment.  Beyond the face, the emotional attitude also had to be extended to the whole body.  In short, the artist must &lt;span style="font-style: italic;"&gt;act-out&lt;/span&gt; the movement to be illustrated.  The animator was to take these "suggestions" and use them (or reject them) as a basis for the multiple drawings he had to make to convey the action or emotion of the scene.&lt;br /&gt;&lt;br /&gt;Besides human characters designed for the film, the layout artist also had to design incidental characters in the style of the show.  The curse of this assignment were crowds!  Audiences, armies, mall shoppers or mosh dancers were the responsibility of the layout artist NOT the design department.  This assignment also included incidental animals.  Horses, cattle, cats, dogs or goldfish often had to be added to a scene as the storyboard required.&lt;br /&gt;&lt;br /&gt;Finally, any props or effects had to also be drawn and designed by the layout artist.  "Props" consist of hammers, vehicles, pencils, bars of soap, writing paper, books, etc. etc.  If it can be picked up, worn, consumed, driven or ridden, the layout artist designed it if the model department did not.  That happened often in those tight productions schedules or yore.  Flames, explosions, water, rain, snow, gunfire, dust, smoke, even spit, sweat or slime were included  under the realm of the layout artist and labeled &lt;span style="font-style: italic;"&gt;Effects&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;All these character poses, backgrounds, camera direction notes, prop and effect designs were gathered together in a light cardboard folder, labeled with the scene number and added to the growing pile of folders that represented a sequence within a picture.   25-30 folders/scenes a week.&lt;br /&gt;&lt;br /&gt;When the cost of American labor outpaced the funding available, various elements of the process were sent overseas.  The first to go was the jobs of inking and painting the drawings onto &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;celluloid&lt;/span&gt; sheets.  Assistant animation followed and then the Animation.  The process of Layout was the last job contracted overseas because once it went, all control of the final product disappeared.  An attempt was made to recover this control by forcing the storyboard artists to draw "mini-layouts" in place of story panels.  This added to pre-production costs because of the amount of detail required to mimic the job of the layout artist.  The addition of digital "animatics" to replace the direction written on exposure sheets takes pre-production costs another step as it requires many more poses drawn to give the viewer (Usually an executive rather than an artist) the illusion of movement. Old School has now become the New Method.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-2027165784288107827?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/2027165784288107827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=2027165784288107827' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2027165784288107827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2027165784288107827'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2010/08/old-school-layout-part-3-character.html' title='Old School Layout: Part 3, Character Posing'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N5gdV2h8Pgs/TGM5qvgm6fI/AAAAAAAAAP0/NEFdAVNzT7Q/s72-c/DSC_0269.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-379572251645882365</id><published>2010-07-28T12:41:00.001-07:00</published><updated>2010-08-11T16:55:02.619-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Interest'/><title type='text'>Old School Layout: Part 2, Camera &amp; Composition.</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N5gdV2h8Pgs/TFCIxwCVGgI/AAAAAAAAAPs/iiIvVeDnsY0/s1600/DSC_0572.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 268px;" src="http://3.bp.blogspot.com/_N5gdV2h8Pgs/TFCIxwCVGgI/AAAAAAAAAPs/iiIvVeDnsY0/s400/DSC_0572.JPG" alt="" id="BLOGGER_PHOTO_ID_5499045533309016578" border="0" /&gt;&lt;/a&gt;The Old School Layout folder contained other elements besides background, overlays and underlays designs. At minimum, besides a background design, a layout folder should contain a separate piece of paper with the camera directions on it.  This could be simple, just a tracing from the field guide  chart indicating whether the scene was to be photographed at full field or a  closeup either at center or some other location within the screen  field.  Sometimes a tilt of the camera was required.  At other times the  start and stop position of a pan was indicated.  In any case, even if  the scene only required a shot of a background, a separate piece of paper should be included to indicate the composition of the field.&lt;br /&gt;&lt;br /&gt;Depending on the action, a folder could also contain several animation poses. I did one scene in my youth that contained twelve poses.   I did this because the storyboard artist went through the trouble of drawing  eight panels and I added a couple more to those.  The animator who received my layouts, now a director, came to my desk and  told me he was unaccustomed to receiving more than three poses in a folder.  He found my poses so complete that he just "charted" the inbetweens for his assistant and sent the folder on. He asked if I was a frustrated animator!  In truth, I was, so I wasn't upset about doing the  animator's job so completely. I considered it a compliment because the animator is under no obligation to actually use any of the poses the layout artist draws.  Often as not, an animator complains that he can't use any of the drawings he finds in a layout folder.  In those days of TV animation, animators weren't always great artists.  They considered themselves "graphic actors" and the actual "on-model" correct drawings had to be done by somebody else, usually their overworked assistant.  Cross-over artists who understood compositional drawing and animation action were not common.&lt;br /&gt;&lt;br /&gt;It's uncommon again with the advent of computer generated animation tools.  Computer "geeks" are becoming involved in animation in creative jobs with very little or even NO drawing experience.  The tools (or "crutches") available to them give them the illusion of being artists.  The best examples of great computer generated animation is the result of a collaboration between a graphically trained animator and a techno-genius computer wiz.  Working in tandem, they cross-check their work so the artist doesn't stray too far from the software requirements and the computer nerd doesn't restrict the creative posing of the animator.  Remember how the early 3D attempts were limited to robots or vehicles because human characters didn't look "real" when shoved through a digital process?  Computer Graphic animation has come a long way since then.  Still, the best  animation artist has always been someone who has a workable left and right brain.  More on that next installment.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-379572251645882365?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/379572251645882365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=379572251645882365' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/379572251645882365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/379572251645882365'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2010/07/old-school-layout-part-2.html' title='Old School Layout: Part 2, Camera &amp; Composition.'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N5gdV2h8Pgs/TFCIxwCVGgI/AAAAAAAAAPs/iiIvVeDnsY0/s72-c/DSC_0572.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-1141097292236450813</id><published>2010-01-16T17:27:00.000-08:00</published><updated>2010-08-11T16:52:36.672-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Interest'/><title type='text'>Old School Layout - Part One, Background Designs</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N5gdV2h8Pgs/S1Jp3mUiWtI/AAAAAAAAAPc/hi56RSQV-xM/s1600-h/DSCN0346.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_N5gdV2h8Pgs/S1Jp3mUiWtI/AAAAAAAAAPc/hi56RSQV-xM/s400/DSCN0346.jpg" alt="" id="BLOGGER_PHOTO_ID_5427516904835275474" border="0" /&gt;&lt;/a&gt;Old School Animation required that every scene be "laid out" or prepared for animation.  So, after the storyboard had been completed, it was sent to the director and layout department at the same time.  This was an undesirable situation brought on by time constraints.  Ideally, the director should time the storyboard to the recording session and edit down the board to the time available.  Invariably, the recording or the storyboard was longer than necessary.  The director could cut the storyboard down to the correct length &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;and&lt;/span&gt; THEN send it on to Layout.&lt;br /&gt;&lt;br /&gt;This procedure would, obviously, save time and money but with deadlines looming and staff artists waiting, the storyboard was rushed into layout.  The Layout Supervisor (Me) would "break-down" the board for layout by dividing it into background areas.  Dockyards, country road, Hideout exterior and interiors, old mining shaft, etc.  If a section contained a lot of scenes, it would be broken down into two or more edible lengths of about thirty scenes (a weeks work).  If a background area was short, like 8 scenes or so, it would be combined with other smaller sections to make up a week's worth of labor.  This was done so the background areas would match with each other.  If two sections in the same area were handed out without background design elements or plans, the result would be two completely different designs of the same section.  I often "plotted" out the interior of a structure so that the artist would know where each room inside were located along with exit doors.  This kept confusion down and the screen direction logical.&lt;br /&gt;&lt;br /&gt;A folder of layout drawings contained several elements.  The first element was the background or "set" of each scene.  The background for the scene was designed to the supposed length required. If all action or dialogue took place in one spot, a single "field" drawing sufficed.  A "field was approximately ten and half inches high and twelve inches long.  If a lot of walking, running or movement was required the fields would extend in length.   This was called a "pan".  If a chase was required, the fields would hook-up in such a way as to repeat themselves.  This was a "repeat pan".  The backgrounds also contained any foreground elements, a table, a tree, a fence. etc. that passed by during the chase in &lt;span style="font-style: italic;"&gt;front of&lt;/span&gt; the character.  This was called an "overlay".  If a background contained an open door but after repeating should be closed, a door was added to the background as an "underlay".  The proper use of over and underlays added depth and the illusion of space to a single background element.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-1141097292236450813?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/1141097292236450813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=1141097292236450813' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/1141097292236450813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/1141097292236450813'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2010/01/old-school-layout-part-one.html' title='Old School Layout - Part One, Background Designs'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N5gdV2h8Pgs/S1Jp3mUiWtI/AAAAAAAAAPc/hi56RSQV-xM/s72-c/DSCN0346.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-230687612080328777</id><published>2009-08-24T19:10:00.001-07:00</published><updated>2010-10-13T10:40:38.261-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Interest'/><title type='text'>Old School Animation - Part 1</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SpNIMtbeN7I/AAAAAAAAAPU/AOLTi2mD-Do/s1600-h/Katie+and+B%26W+schoolhouse.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 270px;" src="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SpNIMtbeN7I/AAAAAAAAAPU/AOLTi2mD-Do/s400/Katie+and+B%26W+schoolhouse.jpg" alt="" id="BLOGGER_PHOTO_ID_5373718163573585842" border="0" /&gt;&lt;/a&gt;The film animation process of days past required the sacrifice of acres of forest to produce the pencils and paper that went into every process of this hand-drawn medium.  Not any type of paper would do nor every make of pencil.  Because animation at this stage was a photographic process, every final drawing had to be photographed by specialized cameras.  This demanded that each drawing remain in accurate registration to each other.  To accomplish this, standardization had to be followed, starting with the paper.  The paper varied in weight but was of a standard size for television production, 12 1/2 by 10 1/2 inches. It had to be thick enough to withstand a lot of handling but thin enough for light to pass through several layers.  At the bottom of every horizontal sheet were three punched holes; a round one in the center flanked by two horizontal slots.  These holes fit over three compatible metal projections on a drawing surface and were repeated on the camera platforms.  This process made sure that the paper the images were drawn on could be used with accuracy on the cameras that would shoot the final product.&lt;br /&gt;&lt;br /&gt;The pencils used were of varying grades of hardness from 6B (almost powdered graphite) to 6H (like filed steel). The softer grades were used for rough sketches and conceptual beginnings and the harder grades were for tiny detail and finished work. Most quality pencils came from Germany and had no erasers. Little arrowhead-shaped pink erasers were attached on the ends to compliment the larger pink erasers for serious mistake correction.  Some folks liked to use mechanical pencils that could handle hair-thick graphite pencil leads in various grades.  I was a wood pencil guy.  Myself and others would hand-crank points on our wood and graphite tools with manual pencil sharpeners.  When electrical pencil sharpeners came in they became status symbols as only the key artists or heads of departments were supplied them!&lt;br /&gt;&lt;br /&gt;The thousands of drawings that went into the manufacture of animated movies or television series relied on this paper and pencil process.  Registration required that everyone worked on an animation desk.  At Disney Studios these desks were behemoths of custom-made birch plywood in specialized combination for layout artists, animators and inbetweeners.  Those of us in television at Hanna-Barbera got a standardized desk that was painted over with a textured paint with a grit so hard you could file your fingernails on it!  These desks had shelves above an adjustable drawing board  with a two drawer cabinet to the side.  Dead center in the drawing surface was hole big enough to accommodate an iron framed disk holding a rectangular pane of glass.  This glass was the actual drawing surface for most of the work done.  This Animation Disc changed little over the years.  At first it had a permanent bar-peg-bar registration projections below the glass and a sliding ruler in a slot at the top.  The ruler was adorned with the same alternating bar-peg-bar system that was used on the bed of the animation camera.   With the exception of Disney, the whole industry used this system.  Disney, of course, had to have its very own registration system of bar-bar-peg-bar-bar-peg, etc.&lt;br /&gt;&lt;br /&gt;For the purposes of this series, the process described will be restricted, more or less, to the standard animation process used in Saturday morning television network cartoons of the mid to late twentieth century.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-230687612080328777?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/230687612080328777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=230687612080328777' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/230687612080328777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/230687612080328777'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2009/08/old-school-animation-part-1.html' title='Old School Animation - Part 1'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N5gdV2h8Pgs/SpNIMtbeN7I/AAAAAAAAAPU/AOLTi2mD-Do/s72-c/Katie+and+B%26W+schoolhouse.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-8652063139833972775</id><published>2009-06-22T12:16:00.000-07:00</published><updated>2010-03-12T18:46:05.805-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Interest'/><title type='text'>A Fallen Companion</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N5gdV2h8Pgs/SkAxYeyBHWI/AAAAAAAAAOM/4V6i-8tHzZE/s1600-h/Jaime+self-portrait.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 262px; height: 320px;" src="http://1.bp.blogspot.com/_N5gdV2h8Pgs/SkAxYeyBHWI/AAAAAAAAAOM/4V6i-8tHzZE/s320/Jaime+self-portrait.jpg" alt="" id="BLOGGER_PHOTO_ID_5350330653965622626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Today I mourn the passing of an old companion of mine.  Jaime Reyes Diaz was born on January 6th, 1937 and passed on to a better life on June 20th, 2009.  I met Jaime in 1971 when we were both working for ABC on the animated TV series, &lt;span style="font-style: italic;"&gt;The Curiosity Shop&lt;/span&gt;.  We were both young and working as assistants to some great animators like Phil Roman, Hal Ambro and George Nichols.  This show is where I met Don Morgan, a character designer, who would also become a life-long friend.  Don and I had planned to attend a birthday luncheon for the legendary art director, Tony Rivera.  But, as fate would have it,  they left without me!  When I looked up from the scene I was working on, the studio was empty.  Except for Jaime.  He introduced himself and suggested we have lunch together.  Thus began a forty-year friendship.&lt;br /&gt;&lt;br /&gt;Jaime and I had several things in common.  We both grew up in small farming communities and went to school to study art in large cities.  I grew up in the town of Austin, Minnesota and Jaime came from Saenz Pena in the state of Chaco, Argentina.  We both ended up in Los Angeles.  Jaime arrived in America in 1963 and I arrived in L.A. in 1964.  We brought with  us our wives and our dreams.  Jaime married his childhood sweetheart Maria Ines Aguero on June 8, 1961.  They proceeded to add three children to their family, Bill, Annabelle and Claudia.  I watched them grow up in Valencia until 1983 when Jaime moved the whole family to Buenos Aries, Argentina.&lt;br /&gt;&lt;br /&gt;Jaime ran his own studio in Argentina for many years.  This was always a dream of his. This family-run studio produced  Disney comic books, artwork for publication in Europe, award winning local product commercials and animation  under contract from Hanna-Barbera.  Jaime's studio was a key animation contractor for me when I produced &lt;span style="font-style: italic;"&gt;Fish Police&lt;/span&gt;, a prime time show created by Hanna-Barbera, and the pilot film, &lt;span style="font-style: italic;"&gt;Dexter's Laboratory&lt;/span&gt;, which would become a hit series on the Cartoon Network.&lt;br /&gt;&lt;br /&gt;Jaime and I worked together many times over the years, as layout artists for Hanna-Barbera and in the animation department for Ralph Bakshi.  We even partnered in a small animation studio of our own, Magic Lantern Productions.  We depended on each other professionally and when I created &lt;span style="font-style: italic;"&gt;ChalkZone &lt;/span&gt;with Bill Burnett, I hired Jaime as a staff director. Those were good years.  Jaime went on to team up with Bill Burnett on another short, &lt;span style="font-style: italic;"&gt;Dr. Froyd's Funny Farm.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In Argentina, Jaime created a short called &lt;span style="font-style: italic;"&gt;Gaucho Pampa&lt;/span&gt;.  It was unfinished except for a box of paper animation he carried with him when he moved back to the United States in 1995.  It was his dream to finish it and place it into film festivals.  Jaime was directing &lt;span style="font-style: italic;"&gt;Danger Rangers &lt;/span&gt;for my company, Animotion Works, when I again saw this amazing classical-styled animation.  I thought it a shame that this work had never been seen so I agreed to fund the project to completion.  It was included in the Taiwan International Film Festival in 2007.  It was the final joint project we would work on.&lt;br /&gt;&lt;br /&gt;Argentinians are a proud people and Jaime was no exception.  As proud as Jaime was of his craft, he was proudest of his children and bragged about them whenever the opportunity presented itself. He was prouder still of his grandchildren: Nicholas Lalli,  Andres, Clara and Felix Tonconogy, Tomas Diaz, Rocio Belen Diaz, Bryana Diaz;  and Steven, Anne Marie and Michael Zambon.  Jaime's greatest tragedy was the death of his son Bill two years ago.  My friend never really recovered from this heartbreak.&lt;br /&gt;&lt;br /&gt;Jaime was a good friend and had a funny streak in him that was unnoticed by many.  He never lost his Ricky Ricardo accent and, I think, played it up.  He'd call me and say "Hello? Larry?" and pronounce it in the most extreme accent you could put on two words.  When I responded "Hello, Jaime", he would say "How you know it's me?" He never got tired of this running gag.  I don't think Jaime really had any hobbies outside his animation and drawing.  He was happiest creating his totally charming and whimsical characters and environments.  I called him the Argentinian Dr. Seuss.&lt;br /&gt;&lt;br /&gt;He was also often unappreciated for his excellent animation direction.  He was a perfectionist so he wasn't fast and that sometimes put him in trouble with Production Managers.  On &lt;span style="font-style: italic;"&gt;ChalkZone&lt;/span&gt;, I had to defend Jaime's tardiness to management by assuring that we would make up the excess cost in Post Production due to lack of retakes.  When Jaime's first picture came back from overseas animation I was the one to inform Jaime of the result of his being over schedule.  When I told him that due to his efficient directions there was not one retake in the whole picture, so relieved was Jaime that he threw his arms around me in a hug.  Then holding me out he said "Larry, I deserve a raise!"&lt;br /&gt;&lt;br /&gt;And so, Adios, my dear friend.  I know you are at peace.  Still, your friends and family will miss you.  For as the famous western painter, Charles Russel once said in consolation to a friend, "Old man Death is only hard on those he leaves behind."  We, who are left behind, will remember.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-8652063139833972775?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/8652063139833972775/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=8652063139833972775' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8652063139833972775'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8652063139833972775'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2009/06/fallen-companion.html' title='A Fallen Companion'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N5gdV2h8Pgs/SkAxYeyBHWI/AAAAAAAAAOM/4V6i-8tHzZE/s72-c/Jaime+self-portrait.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-2372405074033347154</id><published>2009-05-18T18:36:00.001-07:00</published><updated>2009-12-11T17:49:18.108-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Interest'/><title type='text'>Alternate Realities</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N5gdV2h8Pgs/ShINuadUgII/AAAAAAAAAN0/JOm2Ye7geXg/s1600-h/LookingGlass+Alice02.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 398px; height: 234px;" src="http://2.bp.blogspot.com/_N5gdV2h8Pgs/ShINuadUgII/AAAAAAAAAN0/JOm2Ye7geXg/s400/LookingGlass+Alice02.gif" alt="" id="BLOGGER_PHOTO_ID_5337343599414902914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;I've heard it said that "There's no RIGHT or WRONG way to do something."  There's a Creative Way, a Practical Way, an Economical Way, a Fun Way, an Intense Way, etc. but no Right or Wrong way.  I disagree.  There's a Right and Wrong way to do Every way.  If you set out to do an economical picture and succeed, you used the Right Way.  If the picture went way over budget, then that's the Wrong way to do a cost effective picture.  If you set out to make a commercially successful film but it &lt;span style="font-style: italic;"&gt;failed&lt;/span&gt; at the box office then you did it the Wrong way.  If you decided to make a Creative or Artistic picture but it was critically panned in every country that saw it, then you failed to make it the Right way.  Simply put, a picture is made the Right way when it succeeds at its established goals and is made the Wrong way when it fails to achieve those goals.&lt;br /&gt;&lt;br /&gt;If a film wins the Academy Award for technical excellence but is rejected by the paying audiences when the filmmaker was striving for a Blockbuster hit, then it is an example of the Wrong way to make a movie.  It's hard to make a film that succeeds at All Ways.  Making a movie that's economical, popular, critically acclaimed and a financial hit rarely happens because it's so hard to do. &lt;br /&gt;&lt;br /&gt;So how does a filmmaker beat these odds and continue to make movies?  Use Common Sense and achievable goals.  Start with absolutes and add extras from that point.  Here's an absolute:  &lt;span style="font-weight: bold;"&gt;financial investors expect to make money&lt;/span&gt;.  I can hear you "arty-types" groaning but this is an actual achievable goal.  Just how much money is mere fortune telling.  "Exceeds Expectations" is always a good goal so strive for that by keeping expectations realistic (Never say "low").  A solid, "No frills" budget increases the chances of making this goal.  Keep your cast and crew balanced between proven professionals (costly but dependable) and talented new-comers (hard-working but inexperienced).  If you're an experienced artist but a "new-comer" to financial matters, partner with a veteran producer with artist-friendly skills.  Here's another absolute: &lt;span style="font-weight: bold;"&gt;money drives the production&lt;/span&gt; (lack of it kills the dream).  So, have your money in the bank as you proceed according to an approved schedule.  If money is slow in coming  or always delayed...shut down production!  That will kill the production but save the picture.   If there was no money to finish the first attempt, don't assume it will be different the second time around.  Find the problem!  If you can't fix the problem, take inventory of the assets and the costs remaining. Do a new budget and schedule on the production elements that remain.  This will allow production to quickly continue once the monetary problems are resolved.  Remember, artists are the only people willing to work for nothing so fix the monetary problems before re-starting production.  Setting up a well-oiled production takes time so &lt;span style="font-weight: bold;"&gt;be patient&lt;/span&gt;, that's another absolute.&lt;br /&gt;&lt;br /&gt;Money isn't everything when it comes to making a movie, so we'll touch on the other, more fun, elements next time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-2372405074033347154?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/2372405074033347154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=2372405074033347154' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2372405074033347154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2372405074033347154'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2009/05/alternate-realities.html' title='Alternate Realities'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N5gdV2h8Pgs/ShINuadUgII/AAAAAAAAAN0/JOm2Ye7geXg/s72-c/LookingGlass+Alice02.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-7738805202060264811</id><published>2009-05-04T18:54:00.000-07:00</published><updated>2009-08-24T18:55:33.842-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Interest'/><title type='text'>Old School Storytelling</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SpM-sb8MpkI/AAAAAAAAAPM/BVW6FOcJKTs/s1600-h/B%26W+brick+schoolhouse.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 287px;" src="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SpM-sb8MpkI/AAAAAAAAAPM/BVW6FOcJKTs/s400/B%26W+brick+schoolhouse.jpg" alt="" id="BLOGGER_PHOTO_ID_5373707713518544450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;A lot has been said about the "magic" of new technology.  Things &lt;span style="font-weight: bold;"&gt;have&lt;/span&gt; changed in animation over the 40 years I've been working in the industry.  The most obvious has been the introduction of computers and their artistic software. Prior to that, much tedious pencil and paint work was required for production and post was finalized via silver nitrate 35 mm film.  The computers added cleaner work stations, quicker final product and instantaneous delivery by the World Wide Web.  But the artistic requirement is the same.  It remains a hand-drawn medium.  Hundreds of people are necessary to produce an animated film, just check out the credits on the latest Pixar sensation.  Scores of new categories have been added to the old credits like background painter and animator.  So, what was it like in the "Olde Days" before pixels and bitmaps?&lt;br /&gt;&lt;br /&gt;Digital projection is all the rage now and before that it was video tape.  When I started, transparent film was still king.  The end product was Ektachrome silver nitrate film (until the invention of "safety" film stock) delivered to one of the three television networks: ABC, CBS or NBC. Animation was a by-product of live-action film-making so the terminology came from there.  Film product was measured in "feet".  A "foot" of film (12 inches) contained 16 35 mm frames.  It took 24 frames to make up one second of time.  An hour's worth of programing (60 minutes) contained 90 feet of film and 1440 frames.  You can tell by all these numbers that there was quite a bit of math used in cartoon making.  And because this process was a photographic process it effected all the stages of production.&lt;br /&gt;&lt;br /&gt;The process began with paper and pencil.  I can hear the writers reading this objecting to this  supposition.  Obviously, the process began with a script.  Not true.  The process began with a &lt;span style="font-weight: bold; font-style: italic;"&gt;story&lt;/span&gt; but that began with pencil and paper in a story room. The large studios like Disney all had a story department composed of artists that could create stories.  They would sit around in a room and bounce concepts and gag ideas off each other.  These story elements would be noted and the work load divided between various artists who would each draw a section of the cartoon (or theatrical feature).  The end result of this would be a &lt;span style="font-weight: bold; font-style: italic;"&gt;storyboard&lt;/span&gt;.  Originally, storyboards were just slips of paper with images drawn vaguely to screen proportion and then pinned up  in progressive order to cork board on a wall.  These rough story elements were then "pitched" to the lead director who would contribute  with the other artists in the room to the refinement of the story.  During the early television production process, these slips of paper became formalized storyboard panels that were standardized per studio.  This made the final board more uniformed to make the process of copying them for distribution easier and more economical.  There never was a "script".  The whole cartoon was written by talented artists who had a strong sense of story-telling.  Scripts and "writers" came much later when visually-impaired network executives demanded a "non-visual" format they were comfortable with.  Next time we'll talk about another "Old School" paper and pencil process that followed the storyboard, &lt;span style="font-weight: bold;"&gt;Layout&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-7738805202060264811?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/7738805202060264811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=7738805202060264811' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/7738805202060264811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/7738805202060264811'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2009/05/old-school-storytelling.html' title='Old School Storytelling'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SpM-sb8MpkI/AAAAAAAAAPM/BVW6FOcJKTs/s72-c/B%26W+brick+schoolhouse.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-8707402524128766057</id><published>2009-03-19T15:18:00.000-07:00</published><updated>2009-03-31T15:44:30.915-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Networking</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N5gdV2h8Pgs/SdKct1SVzjI/AAAAAAAAAMs/_DoZ91WdkAA/s1600-h/smoke+signals.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_N5gdV2h8Pgs/SdKct1SVzjI/AAAAAAAAAMs/_DoZ91WdkAA/s400/smoke+signals.jpg" alt="" id="BLOGGER_PHOTO_ID_5319486421090029106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;I got my first professional job through a recommendation of a man who admired my work.  That is how I got the second job and just about every job since then.  I only recommend artists to others that I can be sure will perform work up to the standards I expect of myself. Now that so many new people have come into the industry, I find I have to reintroduce myself to employers all over again.  Only now I have a reputation. Once you build your reputation, protect it.  It will bring you work.  You build up that reputation through strong networking.  Today, this word "networking" means electronic communication but, even today, a personal visit or your actual voice on the phone holds greater value.  Sometimes you don't have that phone number you need and that requires you contact a friend who does.&lt;br /&gt;&lt;br /&gt;After working at the HB Company as a unit layout supervisor for a couple of years, my immediate supervisor left to become the Production Manager at a new company.  After working there a couple of months, he recommended me to head up their Layout department.  He set up a meeting with the studio executives.  This new company had as a department head a tremendous designer as layout supervisor.  Unfortunately, this great artist was a poor manager.  His right brain overwhelmed his left and the company was way behind schedule.  I agreed to accept this new position but I wasn't interested in holding this job.  I wanted a different situation in the company.  The executive producer asked me what job I was seeking and I said, "Yours."&lt;br /&gt;&lt;br /&gt;My boldness and honesty did not scare him off and we agreed to see if we both lived up to our expectations.  After three years, when the growth of the company warrented it, I was promoted to producer, then senior producer as other producers were employed.  This all started because of the recommendation of the Production Manager who knew my work.  I outlasted him at that company but we continued to work together on mutual projects over the years.  Good recommendations are the life blood of this industry.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-8707402524128766057?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/8707402524128766057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=8707402524128766057' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8707402524128766057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8707402524128766057'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2009/03/networking.html' title='Networking'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N5gdV2h8Pgs/SdKct1SVzjI/AAAAAAAAAMs/_DoZ91WdkAA/s72-c/smoke+signals.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-6409990777037825364</id><published>2009-02-20T13:08:00.000-08:00</published><updated>2009-03-31T15:13:41.536-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Korean Konnection</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SbMauFHoo1I/AAAAAAAAAL0/q_aoWhAnCss/s1600-h/koreanite.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 265px; height: 400px;" src="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SbMauFHoo1I/AAAAAAAAAL0/q_aoWhAnCss/s400/koreanite.jpg" alt="" id="BLOGGER_PHOTO_ID_5310617764550452050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;The first time I went to South Korea was in 1981.  Disputes with the north were still a fact of life and the airport was full of soldiers armed with automatic rifles.  Downtown Seoul was a mix of old and new construction and, in the month of November, the air was heavy with carbon monoxide fumes.  Many space heaters fueled by kerosene oil provided warmth in the concrete office buildings but you had to leave the windows open for ventilation so no one died of asphyxiation.  It was an exciting place for a young man who had never been out of the country.  I was sent there by the animation studio I worked for to oversee a trailer film for a feature we hoped to produce.  Television work was slow, the studio wanted to keep me on staff and going to Korea for a few weeks was the cost of continued employment.&lt;br /&gt;&lt;br /&gt;The Koreans, like most Asian countries, respect old age.  Unfortunately, I was young at the time so I was not the ideal vision they had for a director when I arrived on the doorstep of the Korean studio.  They put me in a room with an English-speaking Korean director and a translator, gave me a desk and coffee, then, ignored me...politely.  I was given a short stack of animation work to peruse.  I looked through it and gave it to the Korean director with my comments.  He put it aside without looking at it...politely.  I tried to be of use and was always offering my valuable suggestions but the Koreans all smiled and went about their work as if I wasn't there.  After several days of this, I bought a book on Korean culture because I figured I was doing something wrong.  This book was an eye-opener.  It taught me how to work with Koreans who, unlike Americans, don't just naturally assume that the guy from out-of-town must be a genius.  I was being judged.  Politely.&lt;br /&gt;&lt;br /&gt;I learned enough Korean to be polite.  I deferred to my peers, was pleasant but not overly friendly with those under my jurisdiction and learned patience.  When I finished a stack of work, I approached the director by saying, "I have finished looking through this work and have made notes about several scenes.  If you find any of my comments useful I will make myself available to you in any way you wish."  Then I sat down, drank my coffee and waited until needed.  Eventually, the director finished his stack of work and asked if I was ready to review my notes with him.  On his schedule, not mine.  Once the pecking order was established and my professionalism confirmed by my work, we became fast friends.  We are friends today.&lt;br /&gt;&lt;br /&gt;The Korean language has a status component to it. You change the ending of a word when you are speaking to an equal, a superior or someone of lesser status.  Of course, being American, we are taught to use the equal term for all our communications.  When I departed for the U.S. after a month, I took  leave of the studio I worked in.  To the animation supervisor I said my good-bye using the peer ending.  Nothing unusual there.  The Koreans assumed I didn't know better.  When I said my goodbye to the studio manager, however, I chose the terminology used when speaking to a superior.  Suddenly the atmosphere in the room changed.  Everyone realized that I knew what I was doing and had just paid the studio executive a huge compliment!  Not only that, I had deliberately elevated the animation supervisor to my level as director.  This simple compliment was reported back to my superiors in the U.S.  along with a fervent request I be assigned a longer level of stay.  Finally, an American that understands!&lt;br /&gt;&lt;br /&gt;When working in a strange environment, understanding the culture, language and customs of the natives will ease the working relationship.  A little research can produce great rewards.  Make sure those who represent you live by that creed.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-6409990777037825364?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/6409990777037825364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=6409990777037825364' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/6409990777037825364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/6409990777037825364'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2009/02/korean-konnection.html' title='Korean Konnection'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N5gdV2h8Pgs/SbMauFHoo1I/AAAAAAAAAL0/q_aoWhAnCss/s72-c/koreanite.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-3809559918109904986</id><published>2009-01-30T15:02:00.000-08:00</published><updated>2009-02-09T19:39:06.697-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>The Shit Filter</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SYOHs0PTzSI/AAAAAAAAALM/fiKRzel7wOs/s1600-h/work+day.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 310px;" src="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SYOHs0PTzSI/AAAAAAAAALM/fiKRzel7wOs/s400/work+day.jpg" alt="" id="BLOGGER_PHOTO_ID_5297226790724685090" border="0" /&gt;&lt;/a&gt;Anybody who thinks being a supervisor is an easy job has never been one.  You answer to way too many people and you are responsible for the work of way too many others.  The difference in pay is negligible or less than what a good, fast artist can make.  I say FAST because commercial animation art is all about &lt;span style="font-weight: bold;"&gt;volume.&lt;/span&gt;  As a Layout Supervisor I was responsible for turning out 300 scenes of layouts in two weeks time.  This required being able to do the layouts that my crew was unable to do or did incorrectly.  Why not hand the bad layouts back to be done over or corrected?  I did, if there was time. If not, I found it faster to do them myself.  This made for a lot of late nights.&lt;br /&gt;&lt;br /&gt;It was also essential that I know the strengths and weaknesses of every artist on my staff.  Not all artists are born equal.  Some are very good at landscapes but weak at character drawing.  Some can produce great poses but have no idea how to draw architecture.  Animal drawings are no problem to some artists but automobiles or bicycles are beyond them.  Casting the artist to his strength was a mark of a good supervisor. Of course, background layouts are often more difficult and time consuming to draw then a simple close-up of a character.  In order to keep on schedule and prevent rioting, I would have to balance out how many background heavy scenes I gave to everyone.  The scenes that demanded a good background went to good background artists and when excellent character acting was required, I'd cast a great character artist.  That meant, I'd have to correct character posing in the scenes that the background artist had to draw and adjust the background in the scenes that the character artist couldn't do.&lt;br /&gt;&lt;br /&gt;Once I had my crew running smoothly and our quotas were being met, they gave me another show to run at the same time!  Oh, I got more people, of course.  Instead of doing one show with a mere staff of six artists, I now had ten artists to do two shows!  By the standards of the day, this seemed fair...to management.  This challenge required a division of work.  The solid background artists were pulled off into a separate unit to draw nothing but backgrounds for the two productions.  I had to hire outside "free-lancers" to make up the difference in personnel. Their work was competent but I had less time to require repairs...so I did them.  I had little time to train new people, least of all a new assistant supervisor I was required to take on.  I was issued an ultimatum; either I choose an assistant or the department head would.  I picked a solid, if unimaginative, artist with good work habits for the job.  He thought it was an advancement until he started to make repairs and excuses for his crew.  I felt vindicated when this former worker came to me and said; "Until I started doing this job, I never realized what &lt;span style="font-style: italic; font-weight: bold;"&gt;jerks &lt;/span&gt;my co-workers were!" Supervisors aren't &lt;span style="font-style: italic;"&gt;born&lt;/span&gt; they're &lt;span style="font-style: italic;"&gt;made&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-3809559918109904986?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/3809559918109904986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=3809559918109904986' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/3809559918109904986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/3809559918109904986'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2009/01/shit-filter.html' title='The Shit Filter'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N5gdV2h8Pgs/SYOHs0PTzSI/AAAAAAAAALM/fiKRzel7wOs/s72-c/work+day.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-6114762738226882501</id><published>2009-01-23T15:59:00.000-08:00</published><updated>2009-01-30T14:07:44.446-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Anime Eyes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SXpboP5JXeI/AAAAAAAAAKM/IVl8pAgxH9M/s1600-h/Manga+eyes.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 246px; height: 320px;" src="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SXpboP5JXeI/AAAAAAAAAKM/IVl8pAgxH9M/s320/Manga+eyes.jpg" alt="" id="BLOGGER_PHOTO_ID_5294645058946555362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Asian animation has arrived in full force in the U.S. As a boy I remembered it as &lt;span style="font-style: italic;"&gt;Kimba, the White Lion&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Speed Racer&lt;/span&gt;.  I hated it. I was raised on Disney feature animation with the mastery of the "Nine Old Men".  I loved the fast paced humor of the Warners and MGM theatrical shorts and the droll characterization of the early Hanna-Barbera television cartoons. I found this imported look to be uninspiring.  No more.  Anime and Manga are here and are as popular as sugar cereal.&lt;br /&gt;&lt;br /&gt;I had my first "flirt" with Asian animation many years ago on a feature unit.  It was after my introduction to independent feature production at Vinnie's underground comic book venture.  Many of the animators on Vinnie's show went over to work on a Japanese funded product based on Greek tragedies.  I'm not sure why someone thought tragedy would be a good venue for an American audience but the money was good and the quality was high.  I started as an assistant animator and got involved in story sketch as time progressed but progress was slow.  There was plenty of time for partying but no one in the art staff truly believed they were working on a hit film.&lt;br /&gt;&lt;br /&gt;This was the only time I worked on a show where the lead character had Anime eyes.  He also had Mickey mouse ears and proportions three heads high.  A character's proportion is always judged on how many heads high a typical human stands. On the average, Five heads is a good "norm".  Tall, long legged women can be six heads high.  Mickey Mouse and all those old characters were three heads high.  Our character looked like that with huge ears even though he was human.  The logic behind the story selection was that the Greek fables and stories were universal in scope so a large audience could be reached.  This was Japanese money and the financier wanted it to be popular around the world NOT just in Asia.  He chose an artist that was born in Japan but worked at his craft for many years in America.  A young man who personified the goth artist look. A good designer he was but not a good producer.  All projects demand a return on their investment and progress must be made.  I can't remember when  I received the realization that there was no chance of turning this picture around.  Another example of good money gone to make a bad picture.  I didn't wait for the luxury liner to hit the iceberg.  I jumped ship and started my own small shop.  Better a happy pauper than a miserable king!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-6114762738226882501?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/6114762738226882501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=6114762738226882501' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/6114762738226882501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/6114762738226882501'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2009/01/anime-eyes.html' title='Anime Eyes'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N5gdV2h8Pgs/SXpboP5JXeI/AAAAAAAAAKM/IVl8pAgxH9M/s72-c/Manga+eyes.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-8011069614697827437</id><published>2009-01-05T18:20:00.000-08:00</published><updated>2009-01-23T16:43:49.599-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>In Charge...At Large</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SWLDOx2sLAI/AAAAAAAAAKE/bOU2iH-P1mI/s1600-h/HUBER+phone.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 244px;" src="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SWLDOx2sLAI/AAAAAAAAAKE/bOU2iH-P1mI/s320/HUBER+phone.jpg" alt="" id="BLOGGER_PHOTO_ID_5288003571154693122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;After a very &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;disappointing&lt;/span&gt; second attempt at running my own company, I wondered if there was any need for a small operator in a time big industry?  As it turned out, there was!  The layouts I did as a Free Trapper were in demand and a spot opened up as a Crew Chief for the Company.  An &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;ol&lt;/span&gt;' employer of mine remembered the level of quality I turned in on a regular basis and hired me on.  I was back working at the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;HB&lt;/span&gt; company but this time running a crew of layout artists.&lt;br /&gt;&lt;br /&gt;Most of the guys I learned from were now retired or had moved up the ladder.  This left a spot open in management.  My reputation as an artist with a functional left brain  recommended me to this task.   More importantly, I had the ability to communicate specific information clear enough to expect an accurate product in return.  So, my job as a Layout Supervisor began.  This position is rather an antique one by today's digital production system.  In the days of 35mm film production and paper animation the process demanded that scripts be converted into &lt;span style="font-style: italic;"&gt;storyboards&lt;/span&gt;.  These were small panels of shot by shot action and compositional drawings of background elements that visualize the whole cartoon in a form similar to comic books.  They were done quickly in those days and were often very sketchy.  The details of the actual compositions, background designs, incidental characters and prop designs as well as all initial animation posing was done by the Layout Department.&lt;br /&gt;&lt;br /&gt;The Layout Department was the first directorial step in the film making process.  Each panel of the storyboard was broken down into sequences based, usually, on background elements.; Ext. Schoolyard, Int. Classroom, Int. Soda Shop.  Ext. Athletic Field, etc.  Obviously, if the episode took place mostly in a lifeboat at sea, where the background was the same, this system didn't work.  In that circumstance, the show was broken down into Night and Day, Storm, Ship Sighting, Shark Sequence, etc.  This was my job.  I had a staff of artists that needed a week's worth of work each Monday and I had to break the show down into chewable/doable sizes that could be done in a 40 hour week.  There were approximately 300 layouts in a typical half-hour show.  Each artist was expected to do 30 layouts a week.  Therefore using simple math, the only kind I know, I'd need 10 artists to do a half-hour show each week.  I didn't have 10 artists on my team.  I had between 4 and 6 artists of varying levels of speed, talent and competency.  I needed two weeks to produce a half-hour episode.  My job required that I meet that schedule.  How I did it,  Young Artist, is  the subject of another blog.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-8011069614697827437?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/8011069614697827437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=8011069614697827437' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8011069614697827437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8011069614697827437'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2009/01/in-chargeat-large.html' title='In Charge...At Large'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N5gdV2h8Pgs/SWLDOx2sLAI/AAAAAAAAAKE/bOU2iH-P1mI/s72-c/HUBER+phone.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-8667236619331632012</id><published>2008-12-05T11:49:00.000-08:00</published><updated>2008-12-29T12:35:11.856-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>To Market, to Market, to buy...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N5gdV2h8Pgs/STmXCQiIG9I/AAAAAAAAAJ0/4G7WlfsfHYI/s1600-h/Lemonade_stand_1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 256px; height: 320px;" src="http://1.bp.blogspot.com/_N5gdV2h8Pgs/STmXCQiIG9I/AAAAAAAAAJ0/4G7WlfsfHYI/s320/Lemonade_stand_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5276414503494884306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;If you are looking to sell entertainment to children and, hopefully, a bunch of stuff based on that entertainment, you have to understand the marketplace.  What are those kids buying, or more importantly, what are they watching?  Technology has widened the choices for young audiences.  Broadcast television, cable, satellite TV, DVDs and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;TiVo&lt;/span&gt;, video games, and the Internet has divided the audience  into very fussy viewers.  Children's entertainment and the venue for watching it has changed over the years and is changing faster today.&lt;br /&gt;&lt;br /&gt;In the days when I was in that young audience, the shows I watched were all about goofy adults or animals that behaved like goofy adults.  In live action it was Abbott and Costello, Laurel and Hardy or Martin and Lewis.  In animation, feature films were about fairy tale adults like Cinderella, Snow White or Lady and the Tramp.  The reason for this was the film makers were trying to entice a Family Audience into the movie houses and that included Mom and Dad as well as the kids.  Television with it specific "target" audiences changed that focus.&lt;br /&gt;&lt;br /&gt;For years the pundits of television decided that their audience was going to be little boys.  They came to believe that little girls did not control the program selection.  Aggressive little brothers changed the channels to what they wanted to watch and the girls "went along with it".  The youngest children would watch what the older kids watched and school-age viewers stopped watching cartoons once they reached their teenage years.  That limited the audience from seven to eleven year old boys.  The broadcasters sold a lot of toys to this audience but it didn't include many dolls.  After women entered the executive levels of television and programming, the desire for "girl shows" emerged.  We saw "My Little Pony", "Care Bears", "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Jem&lt;/span&gt;" and, later, "Power Puff Girls" and "Kim Possible".  The best of these shows tried for a "cross-over" audience that appealed to both genders.  "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Spongebob&lt;/span&gt;" and "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;ChalkZone&lt;/span&gt;" were good examples of these types of shows.&lt;br /&gt;&lt;br /&gt;That was then.  This is now.  The pendulum has swung around to all-boy shows again.  And the age group has shifted to "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Tweens&lt;/span&gt;", kids between the ages of 11 to 14.  This audience is no longer elementary school kids but not quite full-blown teenagers.  With the advent of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Pre&lt;/span&gt;-school shows, and whole Networks that cater to them, there now is a designation for every age group in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;pre&lt;/span&gt;-adult market.  This change of marketing strategy can prove to be very inconvenient for a producer that has created a show around a specific audience.  This happened to me very recently.&lt;br /&gt;&lt;br /&gt;I worked three years on developing a show around a strong, if reluctant, female heroine.  It revolved around a Korean girl who was the last member of an ancient Chinese Clan of super-warriors who fought a race of alternate universe goblins.  With the help of her Grandmother, and a power mask, she guards a portal against an invasion of this old evil.  Created in Korea, it had to appeal to Western markets.  I became involved and added western interest by having the girl be a Korean-American &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;visiting&lt;/span&gt; her Grandmother in Korea when the goblins invade &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;through&lt;/span&gt; an opened portal. Sound good?  It was a sure sell to the Koreans who sought Chinese investment.  The Chinese joined the project but wanted "Chinese content" so the Korean locale was changed to a Chinese one.  The girl now became a Chinese-American child and the story had to be changed and prepared for production with this in mind.  An American investor with distribution ties bought into the project late but insisted on doing some "due diligence" about what the networks were buying.  The conclusion was that the current project needed redevelopment.  This time the hero had to be a boy!  This would have changed the whole dynamic of the series and delayed production for a year, so a compromise was arranged.  A male Chinese cousin was added to the series and another power mask added.  Now &lt;span style="font-style: italic;"&gt;two&lt;/span&gt; hero characters had to be served and the story "bible" had to be extensively rewritten...again!&lt;br /&gt;&lt;br /&gt;It's never an adventure if things go smoothly.  Rivers change courses, passes are snowed in, alliances with local natives are re-arranged and yet, the project must continue.   Adjusting to changing markets, the addition of new partners and the betrayal of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;alliances&lt;/span&gt; are all part of the journey. Experience is the factor that makes the difference in success or failure.  Invest in that.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-8667236619331632012?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/8667236619331632012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=8667236619331632012' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8667236619331632012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8667236619331632012'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/12/to-market-to-market-to-buy.html' title='To Market, to Market, to buy...'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N5gdV2h8Pgs/STmXCQiIG9I/AAAAAAAAAJ0/4G7WlfsfHYI/s72-c/Lemonade_stand_1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-8921537899615778335</id><published>2008-11-13T18:42:00.000-08:00</published><updated>2008-11-14T11:31:35.203-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Studio Ownership...Part Two</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SRznmrKRreI/AAAAAAAAAIg/xXXnxKgJlMw/s1600-h/gone-out-of-business.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SRznmrKRreI/AAAAAAAAAIg/xXXnxKgJlMw/s320/gone-out-of-business.jpg" alt="" id="BLOGGER_PHOTO_ID_5268340315723509218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;The fledgling studio I started took on a partner when Nandu relented and joined the experiment.  We were the best of friends and took out a two year lease in a new building.   We needed to sign a partnership contract between us so we had an attorney draw one up.  This was like getting married!  The lawyer asked us terrible questions like; "If one of you gets sick and can't work, does he still get paid? If one of you dies does the business pass onto the partner or does the wife or children inherit that share?" Our friendship was tested at the beginning during this contract process.  We survived and assessed our assets.  Nandu was a designer as well as an animator so he designed a flyer and we hired a business promoter.  I had established a contact with a major studio and we exploited that by contracting out all the layout designs for a new show. Thanks to Nandu, a well known cartoonist collaborated with us to produce and animate a couple of main titles for a Mexican studio.  We   paid our bills and shared all revenues. Unfortunately, Magic Lantern Animation made the same money as before but now had to divide it by two.  This was less than we could live on.  After a year, we bought out of the lease and went in search of new prospects.  It was my first entry into the pleasures and pitfalls of studio ownership.  I'd recommend it to everyone who is young and stupid.  You have many years to recover from your mistakes and maybe learn something from them.  By then you'll be older and smarter or, at least, less stupid.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-8921537899615778335?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/8921537899615778335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=8921537899615778335' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8921537899615778335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8921537899615778335'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/11/studio-ownershippart-two.html' title='Studio Ownership...Part Two'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N5gdV2h8Pgs/SRznmrKRreI/AAAAAAAAAIg/xXXnxKgJlMw/s72-c/gone-out-of-business.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-5247540166854284505</id><published>2008-10-21T14:04:00.000-07:00</published><updated>2008-11-14T15:44:22.241-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Gone Native</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SP5JtInKPUI/AAAAAAAAAIY/Oq6KuJZomVA/s1600-h/Gone+Native.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SP5JtInKPUI/AAAAAAAAAIY/Oq6KuJZomVA/s320/Gone+Native.jpg" alt="" id="BLOGGER_PHOTO_ID_5259722454569991490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;The best guides across the western wilderness have "gone native". This is a term, often of derision, used to describe a man who has lived too long among the native tribes he works with.  The tell-tale signs are there. He has a native wife.   His hair and clothing reflects the style of those who trade with him.  He'll sit on the ground before he will a chair.  He points with his chin.  He punctuates his dialogue with sign language gestures.  He speaks in phrases known only to the initiated. These "native" guides were often distrusted by the Eastern men who hired them because they feared their loyalty was suspect.  Yet, the most prosperous voyages used these men.&lt;br /&gt;&lt;br /&gt;New investors seeking to penetrate the American animation market will do well to put their faith in a guide the natives trust.  You'll need a crew to make your fortune and a good guide, trusted in the business, knows the best people for the job.  Artists are funny people.  They see things differently than other folks.  They aren't very good at schedules, budgets, international currency exchanges or even test marketing. And they are very distrustful of people who do know those things,...unless they can draw.  They can seem obstinate, lazy or untrustworthy to someone who only thinks with their left brain.  A guide who knows his crew, their strengths and weaknesses, can position them where he knows only their best will shine.  I have learned my craft from the best in the business.  Legendary men who were flawed but gifted.  I have come to know that often the most visionary of men are not always the most reliable.  But when surrounded by a talented support crew the product produced exceeds expectations every time.&lt;br /&gt;&lt;br /&gt;Fur traders leaving Montreal in the East to make their fortunes in the West, beyond the far coast of Lake Superior, manned an eight to twelve man canoe.  In the front went the visionary, the Avant, to warn of dangers ahead and to plot the best route.  In the rear was the Gouvenail, the practical man, whose skill at steerage guided the boat to safety.  Ranging along each side of the canoe were the Milieux, or middle men.  They were the common rowers and packers who did the hardest work but bore the least responsibility.  Sprinkled about the milieaux were "singers" who knew many songs and sang out to aid the rowers to pull in cadence along the journey.  These "singers" were paid extra because their songs made the work easier and the trip faster.  In the center of the canoe sat the Bourgeois.  He is the leader of the crew.  If any man of the canoe suffers an injury that makes it impossible to do his job, the bourgeois takes that job over.  He has done all the jobs in the canoe including cataloguing the goods and keeping the ledger.&lt;br /&gt;&lt;br /&gt;Dear Investor, when you leave behind what you know to travel into unknown but rich territory, choose the right man to sit next to in the canoe.  Choose a bourgeois that knows the route, knows his crew, knows how to keep the books and, just as important, knows how to sing!  Then, when the wind is blowing, the rain is falling and practical efforts fail, the songs will pull the canoe through the waves to the prosperous shores ahead.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-5247540166854284505?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/5247540166854284505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=5247540166854284505' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5247540166854284505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5247540166854284505'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/10/gone-native.html' title='Gone Native'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SP5JtInKPUI/AAAAAAAAAIY/Oq6KuJZomVA/s72-c/Gone+Native.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-2057053532457441246</id><published>2008-10-20T15:43:00.000-07:00</published><updated>2008-10-20T17:17:31.822-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Studio Ownership...Part One.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SP0e1lCalCI/AAAAAAAAAHQ/F7DZuBxlRp0/s1600-h/MARQUEE.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SP0e1lCalCI/AAAAAAAAAHQ/F7DZuBxlRp0/s320/MARQUEE.jpg" alt="" id="BLOGGER_PHOTO_ID_5259393845662749730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;&lt;/i&gt;&lt;div style="text-align: justify;"&gt;I played with feature animation for awhile.  After Nandu's exit, a constant drain of talent left Vinnie's studio.  I stayed on until the last moment requiring a formal "layoff notice" for termination.  This allowed certain unemployment benefits to kick in.  Afterwards, with feature "credits", I followed another animator over to the next feature in town.  This one was funded by Asian money with a young Asian designer as studio head.  The money was good but there seemed to be less structure at this studio than the last.  There was amazing talent hired but no clear direction as to what the story was that we planned to tell.  And so we drifted into development purgatory for months, maybe years.  I saw my opportunities for advancement and creative expression wane away.  A veteran animator saw it differently: "I have no problem being a rich man's play thing!"  I was too young for such philosophy and I slid into a creative depression.&lt;br /&gt;&lt;br /&gt;So, I quit that comfortable job and opened my own studio with no prospects and no clients.  This was something I often talked about with my animator friend Nandu, so I suggested we team up.  Nandu was reluctant to get involved.  Starting your own studio was a big risk and he was already running a nice side business doing publication illustrations for a big studio.  So Nandu deferred.  I made a few phone calls and let it be known that I was available and a few small jobs came in.  Then the television animation season kicked in and I became one of the "farm houses" the major studios jobbed overflow production to. A couple of nice little product commercials ended up in my hands and the studio made the rent.  In fact, my wife, who was against the whole enterprise from the start, had to admit that by the end of the year my income had exceeded the salary I made at the feature studio!&lt;br /&gt;&lt;br /&gt;Now, Pilgrim Artist, I know what your thinking.  You think that starting your own place is the fastest way to success.  I beg to differ.  For me it was the course of last resort.  I'm a brick by brick kind of builder.  Over the years as I acquired more respect and opportunity I moved up the pay rate.  Client meetings, self-promotion, budgets, schedules, taxes and expenses, long hours for no extra pay, artists who fail to deliver and someone else's vision to perfect, was NOT my idea of the perfect employment situation.  Yet, I was doing okay and my self-image picked up.  This was noticed by friends and acquaintances and everyone wanted to attach themselves to a "winner".  Best of all, I thought, Nandu came back.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-2057053532457441246?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/2057053532457441246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=2057053532457441246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2057053532457441246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2057053532457441246'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/10/studio-ownershippart-one.html' title='Studio Ownership...Part One.'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N5gdV2h8Pgs/SP0e1lCalCI/AAAAAAAAAHQ/F7DZuBxlRp0/s72-c/MARQUEE.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-2589569354262730183</id><published>2008-10-05T18:33:00.000-07:00</published><updated>2008-11-01T16:51:21.911-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Telling Tales</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N5gdV2h8Pgs/SPzKgvoAAQI/AAAAAAAAAHA/FFTb7X4jbkI/s1600-h/Storyteller+%284%29.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_N5gdV2h8Pgs/SPzKgvoAAQI/AAAAAAAAAHA/FFTb7X4jbkI/s320/Storyteller+%284%29.jpg" alt="" id="BLOGGER_PHOTO_ID_5259301128750760194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;When you're leading a pack train through the wilderness, every man in the group has a job to do.  Some know what plants are useful for food or medicine.  Others are experts at horse-wrangling.  There are blacksmiths, saddle-makers and gunsmiths in our outfit. Everyone has an essential skill.  When asked what I did to benefit the group, I answered, "I tell the stories."  I believe storytelling is essential to survival.  Storytelling preserves the history and accomplishments of a culture and, if well done, entertains as well, thereby assuring their repetition.  Telling tales is what I have done all my life.  Coupling this talent with an ability to draw led to a career in animation.&lt;br /&gt;&lt;br /&gt;I still tell stories as a living.  As a layout artist, the way I pose a character  tells a story about the character through their body language or dress.  The way I compose the character against the background I design sets the mood for the story to be told.  As a storyboard artist, I interpret the script in a graphic manner that creates a film around the story told.  As a writer, I determine what story will be told on the screen.  An animated tale lives or dies by the story that is told through a multitude of hands and minds.&lt;br /&gt;&lt;br /&gt;When you're telling multiple stories for a television series you don't just tell one story at a time. You design a series as you would design a painting.  You choose a point of focus and you lead the eye around the painting through a series of planned elements, shapes or color, to give the desired effect.  You didn't know that's what an accomplished painter does?  That's good!  The exceptional painter never wants you to know that you're being manipulated.&lt;br /&gt;&lt;br /&gt;So it goes with an accomplished storyteller.  You design the first episode to introduce the key character and all the people he will being working closely with throughout the series.  You create an exciting story that will set the tone for all the stories to come.  And, more importantly, besides the beginning, you design a through story that gives you a middle and an end of the series, or at least, the first 13 episodes.  This allows the creator or story editor to instruct his writers in the type of stories that need to be told to advance the goals the series is heading towards.  Have you noticed that the most successful series on television, with the best written stories, all have this forethought put into the direction of the show?  You haven't noticed that connection?  Then, the next time you're planning on producing an animated television series, give the Mad Animation Prophet a call!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-2589569354262730183?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/2589569354262730183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=2589569354262730183' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2589569354262730183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2589569354262730183'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/10/telling-tales.html' title='Telling Tales'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N5gdV2h8Pgs/SPzKgvoAAQI/AAAAAAAAAHA/FFTb7X4jbkI/s72-c/Storyteller+%284%29.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-4654576954739698437</id><published>2008-09-30T15:25:00.000-07:00</published><updated>2008-10-05T18:33:02.439-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Striking the Mother Load</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SOVdnYyaqWI/AAAAAAAAAGI/sGCI6A8VKgw/s1600-h/caligoldmine_30600_md.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SOVdnYyaqWI/AAAAAAAAAGI/sGCI6A8VKgw/s320/caligoldmine_30600_md.gif" alt="" id="BLOGGER_PHOTO_ID_5252707471647746402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;As a worker bee in the hive of television animation you were "paid by the pound".  You got a minimum salary but were expected to turn in so much "footage" or scenes or drawings to justify it.  This resulted in the general opinion that television was cheap "rush" work.  If you longed for respect, you had to move into theatrical features.  This basically meant you had to work at Disney because they had the "lock" on animated features.  Disney was considered the "Cloisters" because they didn't seem to fraternize with anyone from television and didn't know what was going on in animation beyond the walls of their studio.  Amazingly, they never got laid off!  Everyone wanted to work on a feature project but Disney was a "closed shop".  You had to be born inside the walls, it seemed, to get a shot at working there. (This was more true than not.  Disney workers beget Disney workers!)  This all changed in the 70s when the underground comic book movement beget X-rated animated features!&lt;br /&gt;&lt;br /&gt;There was a new look to animated features and it was an adult look.  It was irreverent, sexy and foul mouthed.  It mocked established institutions like government, religion and politics.  And it did it all with the raw, unbridled look of underground comics.  This movement was headed by a young man from New York, we called him "Vinnie", who brought the world of underground comic book artists to the screen.  At the beginning of his rise I ended up working at his studio.  During a drunken luncheon one day Nandu, an animator friend of mine, and I decided to enlist with this new studio and embrace its vision to take on the Disney giant.  We were hired after an interview, Nandu as an animator and I as his assistant.  I was finally working on a feature production.  I had hit the mother load!&lt;br /&gt;&lt;br /&gt;There's a lot of good things about working on a feature.  First off, it's a &lt;span style="font-style: italic;"&gt;union &lt;/span&gt;staff position so  its pays well every week and comes with full benefits.&lt;span style="font-style: italic;"&gt;&lt;/span&gt;  It's a long-form project so it could last two years in production!  Best of all, you have all the necessary time you need to do your best work.  Of course, this was NOT a Disney feature but an independent production which meant Vinnie could make up his own rules about how the picture was to be made.  He took some "shortcuts".  He didn't photograph the rough pencil animation before it was painted but waited to see how it looked on the scene in color.  Instead, he would "flip" the animation in his hands to see how it played.  Tim, another animator on staff, picked up on that and only gave Vinnie completed, cleaned-up roughs to look at.  He had a special relationship.  His wife was also on staff as his exclusive assistant and his daughter was her exclusive inbetweener.    Tim was a favorite because Vinnie could see his work fully as he flipped it.  I had worked with Tim before and always thought his work was mediocre but the boss loved it.&lt;br /&gt;&lt;br /&gt;The rest of the animators had to use assistants and inbetweeners from the "pool", like me.  Vinnie expected a reasonable amount of work from his animators and Nandu had difficulty meeting that demand without utilizing some "tricks" he learned in the television business.  Nandu was a master of the "invisible hold".  He would keep a character in one position for no more than a third of a second or 8 frames of film.  Even if the character stopped moving his body, something else on the character, his arm, his hair or tie, would continue animating.  This was known as "overlap" in the industry.  And before the character started moving again, he would begin the animation with a simple action like a hand move, an eye blink or a head bob preceding the actual movement of the character.  This was called "anticipation".  Overlap and anticipation were the marks of an excellent animator.  In order to save money in TV animation, Nandu would use separate drawings of hands, heads and eyes animating atop a character body at rest.  Employing this technique, he was able to make the footage demanded by Vinnie.  The trouble was, it didn't flip well.  A character would move a short while then separate into many body parts making seeing the action out of context on paper impossible.  This gave Vinnie the impression that Nandu was a "hack animator".  They quarreled and Nandu left.  But I stayed on.  Other animators liked me and was given prestigious, if difficult, assignments.&lt;br /&gt;&lt;br /&gt;I stayed at that job long enough to see justice play out.  Eventually, all completed animation  was painted and photographed onto 35mm film and Vinnie got to see it in action.  Tim's work, which seemed so wonderful on paper, was revealed to be mediocre and he was sacked.  However, when Vinnie saw Nandu's work on the screen, he was delighted.  He loved it and wanted the animator who did it praised and given more work!  He seemed confused when he was informed that he fired that artist earlier.  Vinnie never even knew who did what on his show.  And he certainly wasn't able to tell good from bad by merely "flipping" it through his hands.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-4654576954739698437?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/4654576954739698437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=4654576954739698437' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/4654576954739698437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/4654576954739698437'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/09/striking-mother-load.html' title='Striking the Mother Load'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SOVdnYyaqWI/AAAAAAAAAGI/sGCI6A8VKgw/s72-c/caligoldmine_30600_md.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-193490084129258007</id><published>2008-09-26T18:25:00.000-07:00</published><updated>2008-09-30T15:25:16.373-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Uniformity</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SOEhwMmsQ1I/AAAAAAAAAGA/vYYzsC0rl2o/s1600-h/Crazy_Quilt.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SOEhwMmsQ1I/AAAAAAAAAGA/vYYzsC0rl2o/s400/Crazy_Quilt.jpg" alt="" id="BLOGGER_PHOTO_ID_5251515752391656274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;One of the distinctions of the Golden Age of Animation was uniformity of style.  Some people refer to this, mistakenly, as a "house look".  A "house look" is a "sameness" to each picture produced by a studio.  Disney had that "look" as did Warner Brothers, MGM and UPA.  In television Hanna-Barbera fell into that definition.  A "house look" could be a good thing if it was considered "classy" as the "Disney look" was.  It could be also be considered "dated" like MGM or "limited" like Hanna-Barbera.  UPA was called the "modern" or "new look" in its day.  This irritated Disney who produced a series of films, &lt;span style="font-style: italic;"&gt;Johnny Appleseed&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Wind Wagon Smith&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Paul Bunyan&lt;/span&gt; and the Academy Award winning &lt;span style="font-style: italic;"&gt;Toot, Whistle, Plunk and Boom&lt;/span&gt;, just to prove they could be "modern" if they wanted.  After winning the Oscar and the point proven, Disney went back to their "house look".&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Uniformity&lt;/span&gt; is something different and fundamental.  It's a basic rule of animation that the finished picture should look like it was drawn by one hand.  It is, of course, highly improbable that an animated film of any length could be completely drawn by a single individual.  Film-making, in general and animation particularly, is a collaborative effort.  Hundreds of artists, executives and technicians go into making a theatrical release movie, just check the credits after a PIXAR film for this revelation.  Still, no matter how many people are involved in the production of a picture, there should be a uniformity on three levels; purpose, story and design.  For the purpose of this discussion, I'm going to focus on &lt;span style="font-weight: bold;"&gt;design.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'm a big believer of an Art Director run picture.  This is an individual that will set the overall "look" of a picture whether it is character, costume, background locations, interior design or color.  This doesn't mean that he draws, designs or paints all these elements himself but he chooses the style and the artists that will be responsible to deliver the look of the show.  He is also the key person responsible for all these elements.  It's his fault if things go amiss in these areas.  The Art Director must be an artist.  This person must be able to pick up a pencil or a brush and draw the correction he wants another artist to make. Often, this person is the creator of the cartoon or series being produced.  If you are investing in a "film property", you are also investing in a "film maker".  The final look of your product must look like this person drew it all.  If several artists with different styles are creating elements for the show without an overall creative direction, the result will look like a patchwork quilt.  The Arabs have a saying, "A camel is a horse made by committee".  There needs to be a single &lt;span style="font-weight: bold;"&gt;vision&lt;/span&gt; on an animated project that controls the style or no one is going to want to saddle up and take a ride on the finished product.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-193490084129258007?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/193490084129258007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=193490084129258007' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/193490084129258007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/193490084129258007'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/09/uniformity.html' title='Uniformity'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N5gdV2h8Pgs/SOEhwMmsQ1I/AAAAAAAAAGA/vYYzsC0rl2o/s72-c/Crazy_Quilt.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-3330408108363225936</id><published>2008-08-13T12:02:00.000-07:00</published><updated>2008-09-19T19:06:54.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Odd Jobs</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SMxAV_n9thI/AAAAAAAAAF4/HdqRFe_snqU/s1600-h/Happy+Birthday.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SMxAV_n9thI/AAAAAAAAAF4/HdqRFe_snqU/s400/Happy+Birthday.jpg" alt="" id="BLOGGER_PHOTO_ID_5245638412580271634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;I've done some odd jobs in my day.  I was a traffic cop at a County Fair.  I unloaded watermelons out of a produce truck.  I trapped gophers out of local farms and sold their feet to the township.  I posed as a wax figure in a Hollywood museum.  All this was just to get extra money.  What I really wanted to do was work in Animation.  Well, young critter, once I became a professional in that industry, I found a lot of odd jobs!  As a pilgrim moving up the food chain, I gained experience at a number of jobs.  I could draw, I could animate, I could tell a story, I could take orders and, when the opportunity arose, I could give orders as well.  I'll give you two examples...&lt;br /&gt;&lt;br /&gt;I was approached by a feller that wanted me to produce a music video for him of a group of kids singing "Happy Birthday".  You know the song but did you know that the song is copyrighted? Yep.  This feller licensed the rights.  He figured that videos were the next hot item.  If he could personalize them by adding a spot of animation to the head of a purchased video, they'd make great birthday gifts.  I asked an intelligent question about what name we would record when you came to the part of the song "...Happy Birthday, Dear ???...".  He had no answer.  True personalization would require a custom recording of the name and animation of a character saying that name in animation.  It was a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;quandary&lt;/span&gt;.  Such a question almost killed the job. PILGRIM TIP #1:  "Never ask a question you don't have an answer for!"  I suggested that we include a dog in the animation that would cheerfully bark at the moment a name was called for.  Good answer! The picture moved forward.  The film was a simple affair.  It was just a puppy with a row of kids in their party clothing holding balloons in front of a simple but colorful card.  They sang, the camera cut close on the dog who barked and cut back wide for the finale.  It was a husband and wife venture.  The wife art directed, the husband financed and I  jobbed out the work to an animator, layout artist and a background painter.  I  directed, painted the cells and  moved the finished work through to delivery.  What happened after that?  I'll probably never know.  The little film just disappeared.&lt;br /&gt;&lt;br /&gt;I also worked free-lance by mail for a small commercial house in New Mexico.  They'd send me a script, a pre-recorded sound track, sometimes an existing model of a character and a tiny budget.  I'd do everything else.  I drew the storyboard, designed the characters and did the animation.  This was all sent back to New Mexico where they finished the commercial, sent me a copy of the finished film and a check for the work.  It was a lotta work for the money but fun when you're young and need material for a portfolio reel.  Well, I did a commercial for a local (New Mexican) dairy that had a pre-existing character of a boy as its logo for their milk.  I didn't care for the design but did the commercial.  They loved it and sent me another.  While I was working on a feature film, I got a call requesting I do another milk commercial.   I refused.  The money was bad and I had a full-time gig.  They begged.  The client insisted that the same guy do the commercial.  I offered to find them a good replacement and I'd check in if they had any problems.  Grumbling, they agreed.  I knew of two good artists temporarily out of work and they jumped at the chance!  I offered to give them the contact number and they could run the job directly through the New Mexican agency.  "No, no!" they said!  They didn't want any contact with the business guys.  They insisted that &lt;span style="font-weight: bold;"&gt;I&lt;/span&gt; talk to the client and broker the job to them.  "Are you guys nuts?," I asked!  "Do all the work yourself and keep all the money".  "Nope, nope!"  They didn't want to hassle with the "suits".  So, I took the job, gave it to the two artists and pocketed an agreed upon fee for the service.&lt;br /&gt;&lt;br /&gt;That was the day I decided to become a producer.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-3330408108363225936?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/3330408108363225936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=3330408108363225936' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/3330408108363225936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/3330408108363225936'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/08/odd-jobs.html' title='Odd Jobs'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SMxAV_n9thI/AAAAAAAAAF4/HdqRFe_snqU/s72-c/Happy+Birthday.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-5727011792673122159</id><published>2008-08-07T17:12:00.000-07:00</published><updated>2008-10-20T17:22:52.166-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Doing it the Hard Way</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SMw60EDT3BI/AAAAAAAAAFo/ibDLRtpmDUM/s1600-h/wagonRR.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SMw60EDT3BI/AAAAAAAAAFo/ibDLRtpmDUM/s400/wagonRR.gif" alt="" id="BLOGGER_PHOTO_ID_5245632332095020050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;When I was a boy, steam locomotives still hauled freight but were becoming obsolete.  The local meat packer in my town donated such a locomotive to our county history museum.  The freight yard, where the locomotive was, and the fair grounds, where the museum was located, were on opposite ends of town.  A connecting railroad track would have made delivery easy but it didn't exist.  So they delivered the locomotive the hard way; they built the track as they went!  They laid wooden ties down the center of a paved street just ahead of the locomotive.  They  put steel rail atop the ties and gently bolted them down.  The locomotive drove along the rails the 40 yards to the end of the track, stopped, and waited until the workers ripped up the track behind it and  relaid the tracks in front again.  It was agonizingly slow progress but fun to watch!  Eventually, the locomotive was delivered and no indication of the temporary trackage remained behind.&lt;br /&gt;&lt;br /&gt;I've worked on productions like that, except they were no fun to watch.  Enthusiasm and money rush in and form a company but before they even survey the track, they've bought a locomotive.  Next they acquire a building to house all the employees and fancy furniture.  Finally. they pick a destination but argue over which route to take to get there.  By this time, the investors wonder when they're going to take their first ride.  Suddenly, there's a rush to finish the railroad but there's no money or time left.  So, they lay the tracks just ahead of the train, drive a short ways, stop, and wait for money to build farther along while the creditors tear up the tracks behind them.  In the end, they've delivered a disappointing project but no trace remains of the company they built.&lt;br /&gt;&lt;br /&gt;It doesn't &lt;span style="font-weight: bold;"&gt;have&lt;/span&gt; to be done the hard way.  Survey the market, do a business plan, acquire the financing, build a realistic budget and schedule (in other words survey the route and lay the track) and then buy the locomotive!  Nothing works like success.  With the railroad in place and product moving along the line, the orders will come rolling in.  A quality product made on time and on budget always brings repeat business...and a great sense of satisfaction.  Animation film making is a&lt;span style="font-weight: bold;"&gt; business. &lt;/span&gt; It follows the same rules as any other business.  Hire someone successful at the business of creating and operating an animation production before you start laying track or buying motive power.  I've worked on productions that ran like a tuned watch.  It takes a mixture of seasoned professionals, eager young apprentices, practical businessmen and courageous investors but this is the &lt;span style="font-weight: bold;"&gt;easy &lt;/span&gt;way to run a railroad or to make a movie about it.  Hard work makes a well run operation look easy...as well as a lot of fun to watch.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-5727011792673122159?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/5727011792673122159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=5727011792673122159' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5727011792673122159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5727011792673122159'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/08/doing-it-hard-way.html' title='Doing it the Hard Way'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N5gdV2h8Pgs/SMw60EDT3BI/AAAAAAAAAFo/ibDLRtpmDUM/s72-c/wagonRR.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-1731686089231422188</id><published>2008-08-02T18:11:00.000-07:00</published><updated>2008-08-02T19:59:22.537-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Atristic Intregity versus a Paycheck</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_N5gdV2h8Pgs/SJUexCanbPI/AAAAAAAAACc/rn26p7KCegc/s1600-h/paintings-by-henri-de-toulouse-lautrec-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_N5gdV2h8Pgs/SJUexCanbPI/AAAAAAAAACc/rn26p7KCegc/s400/paintings-by-henri-de-toulouse-lautrec-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5230120370071629042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;So, Young Artist, what's your price?  What will you "sell out" for?  Remember, as a member of the animation industry you fall into the category of "Commercial Artist".  That means you do "art for hire".  If you want to draw strictly for your "heart and soul" you must choose "fine art".  A "fine artist" draws what inspires him, what gives him pleasure.  It doesn't matter what style the art is in, all that matters is whether the artist works according to his &lt;span style="font-weight: bold; font-style: italic;"&gt;own&lt;/span&gt; vision NOT someone &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;else's&lt;/span&gt;.  Jackson Pollock, Andrew Wyeth, Pablo Picasso all fall into the category of "Fine Artists".  They drew first and sold, if they could, their work later.  Some well known painters crossed over the line separating these two categories and did "work for hire". Toulouse-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Lautrec&lt;/span&gt;, Peter Paul Rubens, Michelangelo, Maynard Dixon were all known to have done family portraits, ceiling murals, book illustrations and poster designs for a fee.  Other famous illustrators such as N.C. Wyeth and Norman Rockwell were perfectly content to make a living in commercial art and never labeled themselves as fine artists.&lt;br /&gt;&lt;br /&gt;You, Dear Animation Artist, fall into that last category.  You are a Commercial Artist and your work is bought and paid for as you do it.  And you do it according to your employer's direction, even if he has no artistic taste what-so-ever.   When I got into the business, my employers and supervisors were all professional artists.  They taught as they directed.  I got better, they got richer.  It was an honest trade-off for the education. Today, animation is often controlled by investment bankers and business school graduates.  Art is a product and they are the sellers of that product.  It angers them when your work does not illustrate their vision, which they are unable to describe graphically to you.  Yet, you, as a professional, must find a way to work with these employers.&lt;br /&gt;&lt;br /&gt;I worked with a great designer who knew his employer very well.  When designing a character for a new show, he would draw about a dozen variations.  Then, he would stack them in the order he wanted his boss to see them in.  The top four drawings were the best versions.  The BEST drawing, his choice, was the &lt;span style="font-weight: bold;"&gt;third &lt;/span&gt;one down in the stack.  The balance were just additional drawings that illustrated how bad this character could be drawn.  He said his boss would always reject the first drawings he saw and only make up his mind after seeing multiple choices.  This professional designer said the third drawing was the most often picked but he could feel good about any of the first four.  You also must learn a technique necessary to help blind men see.&lt;br /&gt;&lt;br /&gt;This does not mean you have to prostitute yourself or your art for money alone.  If it's only about the money, then there are other ways to make it faster and more agreeable.  I choose a project for three reasons; I like the &lt;span style="font-weight: bold;"&gt;project&lt;/span&gt;, I like the &lt;span style="font-weight: bold;"&gt;money&lt;/span&gt; and I like the &lt;span style="font-weight: bold;"&gt;people/person&lt;/span&gt; I'm working with.  When working in children's television, I found that the product was almost identical from studio to studio.  Liking the project seldom factored into my decision.  I would change studios only when considerable more money or advancement was offered.  After I established myself, I would sometimes take a lower position in order to work on a more prestigious project, like a feature film or to work with a known director, like Chuck Jones.  The truth is, most artists work for love.  If they only worked for money there would be a lot more rich artists out there.  Money does not make you smart or talented or ethical, it only gives you power.  I'm more than happy to exchange power for the ability to make smart, artistic decisions that help others to do their jobs better.  So, if your dumb, untalented and corrupt employer insists upon doing &lt;span style="font-weight: bold; font-style: italic;"&gt;your&lt;/span&gt; job badly, be &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;prepared&lt;/span&gt; to walk away.  If the job hurts, stop doing it!&lt;br /&gt;&lt;br /&gt;During an interview, Hollywood Joe, the smartest and most successful artist/producer in the business, was asked what advice he could give new artist film makers based on his years of experience.  He answered, "Be prepared for disappointment." 'Nuff said.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-1731686089231422188?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/1731686089231422188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=1731686089231422188' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/1731686089231422188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/1731686089231422188'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/08/atristic-intregity-versus-paycheck.html' title='Atristic Intregity versus a Paycheck'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_N5gdV2h8Pgs/SJUexCanbPI/AAAAAAAAACc/rn26p7KCegc/s72-c/paintings-by-henri-de-toulouse-lautrec-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-772187046380699299</id><published>2008-07-15T15:15:00.000-07:00</published><updated>2008-08-02T20:10:00.375-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Pretty Pictures</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_N5gdV2h8Pgs/SJUhdzEXrOI/AAAAAAAAACk/4_-vleusG-Q/s1600-h/fantasia2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_N5gdV2h8Pgs/SJUhdzEXrOI/AAAAAAAAACk/4_-vleusG-Q/s400/fantasia2.jpg" alt="" id="BLOGGER_PHOTO_ID_5230123338069159138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;When you're wandering around the wasteland of Development Hell, you'll see a lot of mirages.  A mirage is a image, usually beautiful, that isn't real.  Some say it's a reflection of reality, some say it's mere imagination and some say it's pure madness.  I say it's an illusion but, like a dream, it can be captured.  In animation development, the mirages appear after you've completed your first script. After reading and rereading that document, the new investor may get a vision of the final film.  Heck, he'll usually have &lt;span style="font-style: italic;"&gt;many &lt;/span&gt;visions!  In his mind's eye, the film is already done and he's receiving his Oscar or Emmy in front of cameras.  To us ol' veterans, the film's just begun.  The next thing on the list of "things that must be done" isn't sending out invitations to the Awards party but to capture the "mirage" on paper.  In other words, we have to establish what the "look" of the picture will be.  What "style" of art work will represent the story we want to tell.&lt;br /&gt;&lt;br /&gt;This process is becoming less and less common these days, even in television production.  Often times, some type of art work will immediately follow the "idea" before the pilot script is written.  Unless the mirage is as clear as the presidential images on Mount Rushmore, these initial drawings are preliminary and soon left behind.  Some times these "pretty pictures" are necessary to entice additional money or to inspire a writer.  Usually, they are merely unchanneled energy and consume vast amounts of money with no return on the investment.  They wind up as expensive toys or gifts disguised as "exploratory" art work on the budget.  When you purchase a large "coffee table" book of animation illustrations from successful Disney or Pixar features, you will notice a lot of this type of art work.  The uninitiated investor must realize that the combined cost of this non-production art work may &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;exceed&lt;/span&gt;&lt;/span&gt; the budget of of thirteen half hours shows produced for network television!&lt;br /&gt;&lt;br /&gt;As a trustworthy guide, I must recommend &lt;span style="font-style: italic;"&gt;against&lt;/span&gt; that expenditure.  Save that money for choosing the art director or key designer for the overall series.  Pick a style that best suits the vision of film maker: new wave, retro, classic, comic book, engraving, illustrative, water color, opaque paint, cut out, sketch line, bold outline, etc.  Look at several styles that &lt;span style="font-style: italic;"&gt;specifically&lt;/span&gt; refer to the audience and market you intend to attract.  Once you've reached a decision on the "look" of the series, go ahead and don't look back!  The temptation is to redesign and redesign until the money runs out and then runs over.  Choose a qualified guide, make a decision from excellent choices and then, live with it.  Pretty pictures will cost you a pretty penny.  Put that art work on the screen not in your den.  Make your vision a reality NOT a mirage.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-772187046380699299?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/772187046380699299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=772187046380699299' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/772187046380699299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/772187046380699299'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/07/pretty-pictures.html' title='Pretty Pictures'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_N5gdV2h8Pgs/SJUhdzEXrOI/AAAAAAAAACk/4_-vleusG-Q/s72-c/fantasia2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-5371963910963748491</id><published>2008-06-11T20:05:00.000-07:00</published><updated>2008-08-06T12:55:00.365-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>In Out of the Cold</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SJoBgMfxvTI/AAAAAAAAAEM/Qfe8Sl12fLA/s1600-h/fort+laramie.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_N5gdV2h8Pgs/SJoBgMfxvTI/AAAAAAAAAEM/Qfe8Sl12fLA/s400/fort+laramie.jpg" alt="" id="BLOGGER_PHOTO_ID_5231495569766202674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;As a young artist, I bounced around from "farm house" to "farm house".  These small studios lived off the overflow from the major studios, producing a contract series with a small in-house crew and a string of free lancers.  It gave the illusion of independence but we were all beholden to "The Company".  Struggling to learn AND earn, I longed for a staff position at a Company shop so I'd be noticed by the big players.  My opportunity came when the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;HB&lt;/span&gt; Company opened up positions for assistant layout artists. I never considered myself as a Layout Artist.  I saw myself as an Animator.  Layout artists were combination choreographers, set designers, costumers and stage managers.  They drew backgrounds and props and positioned the characters on stage and gave basic stage direction.  Animators were &lt;span style="font-style: italic; font-weight: bold;"&gt;performers&lt;/span&gt;!  They gave life to inanimate drawings and made them dance, sing and act.  Animators were obviously the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;preferred&lt;/span&gt; artists.  After all, they called the business &lt;span style="font-weight: bold;"&gt;ANIMATION &lt;/span&gt;not Layout!  Still, they hired layout artists first and a job is a job so I signed up for the new gig.&lt;br /&gt;&lt;br /&gt;As an assistant layout artist, my job was taking rough layout drawings and making them look presentable to the animators who followed.  When I was an assistant animator, I had to "clean up"the work of oft times lazy animators.  These guys would only do the minimum amount of work required and let the assistant finish off the job.  Consequently, I was used to doing 14 to 50 drawings in a scene.  Being an assistant layout artist was similar except for one big difference, there was only three to ten layout drawings in a scene!  I went through a week's worth of work in two days!  Soon my layout artist was complaining that I was working too fast.  I found it impossible to stretch out so little volume of work to more than three days.  I suggested to my supervisor that I be given &lt;span style="font-style: italic;"&gt;two&lt;/span&gt; layout artists to assist.  Instead, he promoted me to an &lt;span style="font-weight: bold; font-style: italic;"&gt;apprentice&lt;/span&gt; journeyman layout artist which had more potential but actually paid less!&lt;br /&gt;&lt;br /&gt;By now you're probably wondering what's the moral of this story.  The lesson is, don't be afraid to adapt to new skills.  The Company hired layout artists six weeks before animators so I started my employment earlier.  I worked through the summer and then when layout work ran out, I switched over to animation which continued for an additional six weeks.  By learning a new job I extended my work season by three months! The best part of it was I established myself as a responsible employee at a major studio and I became a "first call" when work opened up.  After a couple of years of this, I was "kept over" the layoff period to work on special projects.  At last I was a Company man!  I was on staff, year round and permanent emploment became a reality.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-5371963910963748491?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/5371963910963748491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=5371963910963748491' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5371963910963748491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5371963910963748491'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/06/in-out-of-cold.html' title='In Out of the Cold'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N5gdV2h8Pgs/SJoBgMfxvTI/AAAAAAAAAEM/Qfe8Sl12fLA/s72-c/fort+laramie.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-413237526467544836</id><published>2008-05-25T10:14:00.000-07:00</published><updated>2008-08-06T15:48:41.171-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Animation Purgatory AKA Development</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SJoqQ-LM5gI/AAAAAAAAAEk/vcYaf8_80j4/s1600-h/purgatory.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SJoqQ-LM5gI/AAAAAAAAAEk/vcYaf8_80j4/s400/purgatory.jpg" alt="" id="BLOGGER_PHOTO_ID_5231540388200506882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Purgatory is a transitory state.  You're no longer where you've left from and you haven't arrived at where you're going.  It's a Way Station where the horses are changed.   It the first Stage Stop after Euphoria.  In animation production it's known as Development Hell.&lt;br /&gt;&lt;br /&gt;You've arrived in L.A., Naive Investor, with a bag of money and what you believe to be a great idea for an animated film.  The natural indication is to jump right into making your movie.  If you've chosen your guide correctly, he won't let you do that.  You have to answer a few questions first, like, where are you going?  That question translates into "What's your market?"  Who, besides yourself and your family, is the audience for the film you are making?  If it's for children, what is their ages?  Pre-school, 4-8 yrs.?  School age, 8-11 yrs.?  Or maybe Tweens, 10-14?  Please don't say General Audiences!  That designation means toddler (3 yrs) to toddler (85 yrs.).  It is the hardest audience because it requires you offend no one which means you please no one.  Narrow down your audience.  For example, let's say you want to make a picture for your 8 year old.  Fine.  That child will be &lt;span style="font-weight: bold;"&gt;nine&lt;/span&gt; by the time your film is made, if your making a television series, or &lt;span style="font-weight: bold;"&gt;ten or eleven&lt;/span&gt; if you have a feature film in mind.  Therefore, your audience is School Age (8-11 yrs.) and your series is made for entertainment but you want solid &lt;span style="font-weight: bold;"&gt;values&lt;/span&gt; in it as well.&lt;br /&gt;&lt;br /&gt;Of course, you'll be wanting to do everything at once but the initial thing you need first, even before an artist or a director, is a script.  You have a great &lt;span style="font-weight: bold;"&gt;idea&lt;/span&gt; but no cohesive &lt;span style="font-weight: bold;"&gt;story&lt;/span&gt;, at least not in a script form.  Write your story or hire a writer to write it with you.  Be prepared to pay for several versions of this story unless you have a real good idea in your head how everything goes and are really good at communicating that to someone else.  You may need a writing &lt;span style="font-weight: bold;"&gt;team &lt;/span&gt;to supply additional ideas or gags.  In short, be prepared to spend a lot of time (and money) getting your story in script form the way you want it told.  The script is the &lt;span style="font-weight: bold;"&gt;blueprint &lt;/span&gt;of the film you are building.  If you are investing in a television series, this first script is your &lt;span style="font-weight: bold;"&gt;pilot&lt;/span&gt; script.  It is your sales tool to acquire others investors, a broadcaster or a distributor.&lt;br /&gt;&lt;br /&gt;What's in that pilot script?  A pilot script (like any script) must must be a good story well told.  Did you ever hear a good joke told badly?  You laughed when you heard a real comedian tell it but when repeated by someone who thinks a good joke is funny by itself, the joke dies.  Those people should write jokes books but never perform.  Film making is Performance Art.  It's &lt;span style="font-weight: bold;"&gt;visual&lt;/span&gt; storytelling.  So attach yourself to someone who knows how to tell a story well within the medium.  Good novelists don't necessarily make good film makers.  Now, a good story is essential but a pilot script for a television series must have more than that to succeed.  A good story must introduce us to &lt;span style="font-style: italic;"&gt;characters&lt;/span&gt; that are interesting.  Heroes that we love and villains that we hate.  A feature length film can be all about the STORY but a series has to be about the CHARACTERS.  I'll introduce to some &lt;span style="font-weight: bold;"&gt;reel&lt;/span&gt; characters the next time we talk.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-413237526467544836?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/413237526467544836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=413237526467544836' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/413237526467544836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/413237526467544836'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/05/animation-purgatory-aka-development.html' title='Animation Purgatory AKA Development'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N5gdV2h8Pgs/SJoqQ-LM5gI/AAAAAAAAAEk/vcYaf8_80j4/s72-c/purgatory.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-5579253837450423286</id><published>2008-05-19T10:35:00.000-07:00</published><updated>2008-08-06T12:52:35.894-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Losing the Green.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SJoA5V4eVLI/AAAAAAAAAEE/nra-66QQSDo/s1600-h/flogging.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SJoA5V4eVLI/AAAAAAAAAEE/nra-66QQSDo/s400/flogging.gif" alt="" id="BLOGGER_PHOTO_ID_5231494902270809266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;I know you're &lt;span style="font-style: italic;"&gt;green &lt;/span&gt;behind your ears, Pilgrim.  We all are when we start.  You're still learning about the lay of the land, perfecting your craft and building up relationships.  So, don't fret over the &lt;span style="font-style: italic;"&gt;green, &lt;/span&gt;young one, it'll wear off.  Most likely painfully but, most often, not fatally.  Here's a couple of examples of how I lost mine.&lt;br /&gt;&lt;br /&gt;I worked all summer, and then some, for the Farmhouse.  I was having a great time drawing bubbles and drops from water animation and cleaning up the backside of a beautiful woman running away from camera.  At break I'd "pitch pennies" with the crew and eat lunch out of a paper bag because I couldn't afford to go to a restaurant.  But, hey, life was good!  I had a steady job in the "industry" and got union pay and benefits...I thought.  The way this benefit thing works is, you have a certain percentage taken out of your paycheck each week and this is co-mingled with monies the Studio pays in your behalf to the Union.  This money is kept in a separate fund by the Studio and it will be turned over to the Union at certain times of the work year.  This money pays for your health insurance and pension.  Unless, of course, your boss lies about the amount of hours you worked.  Under contract, you have to work 300 hours during a work period to "qualify" for health benefits.  When I was finally laid off, the Union informed me that I hadn't worked enough hours to receive insurance.  I checked the time I worked and found that my calendar and pay stubs (Don't EVER throw those away, Pilgrim!) showed I labored over 300 hours!  The Union sent over their business manager to look at the Studio books and found my hours were under reported by a week!  Their bookkeeper was &lt;span style="font-style: italic;"&gt;gone&lt;/span&gt; during that time.  They were SO sorry.  That incident delayed my health benefits by 6 months.  I had need of it then.&lt;br /&gt;&lt;br /&gt;The next year, I followed Tumbleweed Tex over to another contract studio where I got to draw basketball players dribbling all summer long.  I worked at a desk by the door in a small apartment-like studio.  Directly behind my back was another animation desk, unmanned.  The high shelves of the empty desk was used to hold the 20 cup coffee pot for the caffeine drinkers.  The drinkers were supposed to go behind the vacant desk and draw their coffee from the spout.  Of course, this meant several extra steps.  One of the partners decided he could save time by turning the pot towards me, lean over and draw his coffee.  Over time, this pulled the pot closer to the edge of the desk.  One day, I rolled my chair back to get a good look at my drawing and nudged the desk behind me.  The pot tipped over the edge of the shelf above and 20 cups of boiling hot coffee poured down my back!  My screams brought assistance and I was rushed off to the hospital.  I suffered first degree burns all down my back to my waist.  At my belt line, where the coffee pooled up, I had second degree damage.  For two months afterwards I had my dressing changed every evening by my wife and had a check up at a doctor's office each week.  My employers complained about my absence when I had to go to the doctor.  Although a torts attorney would have had a great time with this case, I did NOT sue.  I considered my reputation as a loyal employee, new to the business, more valuable than the pain I suffered.  That coffee burned the &lt;span style="font-style: italic;"&gt;green&lt;/span&gt; off me, though.  The red along my back faded away but there is a permanent ring around my waist as a reminder that loss of innocence comes with a cost.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-5579253837450423286?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/5579253837450423286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=5579253837450423286' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5579253837450423286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5579253837450423286'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/05/losing-green.html' title='Losing the Green.'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N5gdV2h8Pgs/SJoA5V4eVLI/AAAAAAAAAEE/nra-66QQSDo/s72-c/flogging.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-3226493246690716707</id><published>2008-05-13T18:21:00.000-07:00</published><updated>2008-05-21T12:14:54.052-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Picking the Crop</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_N5gdV2h8Pgs/SDR0TSrPprI/AAAAAAAAACM/l8a2sARtvtI/s1600-h/Pickers.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_N5gdV2h8Pgs/SDR0TSrPprI/AAAAAAAAACM/l8a2sARtvtI/s400/Pickers.jpg" alt="" id="BLOGGER_PHOTO_ID_5202911344299321010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Naive Investor, when struggling to set up an animation operation to produce your picture and make your fortune, be prepared to work hard at it.  Choose as your confidant an animation professional that is accustomed to working hard as well.  It's not a part time job.  It quickly becomes your life.  In my case, I learned early on that there are worse things than working 65 hours a week with no overtime pay.  Worse things than seeing the sun rise over the top of your drawing board after working all night.  Worse things than seeing the credit for the work you did go to someone else.  The worst thing is to have no work at all.  The Old Trappers worked the mountain streams from mid Autumn until the deep snows drove them into hibernation.  They often starved over those winter months, sometimes eating their horses or even the soles of their moccasins to survive.  After the Spring thaw, they went back to work until mid-summer when the pelts were no longer of value.  Six months on and six months off.&lt;br /&gt;&lt;br /&gt;The Animation Industry had a similar schedule.  The companies would hire artists at the end of spring and work them through the summer and into the autumn.   With the shows all produced, the artists would be laid off before the holidays in November.  Why pay for Thanksgiving, Christmas or New Years?  Six months on and six months off.  See the similarity?  It didn't matter if you were a Company man or a free trapper, once the work was collected, you were unemployed again.  Animation braceros.  You pick the crop, hurry it to market, then hunker down and endure the winter until work begins again in the Spring.&lt;br /&gt;&lt;br /&gt;No one liked this arrangement but the Network production schedule demanded this kind of procedure.  The company men worked for their meager pay, collected unemployment benefits and consoled themselves with their health insurance that carried them over until the next work season.  The freelancers worked like dogs during the season, squirreled away their superior earnings , bought expensive toys and prayed they wouldn't get sick.  The best of the company men were carried over the winter on salary, working on "special projects".  The smartest of the free-lancers scrambled for the high-paying scraps paid for product commercials.  A few of the company men did both.  I did.&lt;br /&gt;&lt;br /&gt;Being a Company Man took care of health insurance, vacation and provided extended employment.  Working evenings and weekends as a Free-Trapper introduced me to contracts, clients and connections that would serve me through the years to come.  It also allowed me a degree of freedom and creativity that my company job did not.  I remember one such contract agreement for a company that produced educational films for schools.  Like all school funded projects they had to be informative, entertaining and CHEAP.  Because the money was meager, they allowed a great deal of creative freedom because they couldn't expect to make strong demands for the money available.  For a young buck out to make a name for himself, this project was heaven-sent!  I designed a project that had way above the usual amount of quality and quantity in it and consequently required an enormous amount of work from me, but who cared.  I had fun!&lt;br /&gt;&lt;br /&gt;That's the point of being in entertainment, isn't it?  To have fun?  Isn't that why you've chosen animation to invest your money in rather than pesticide manufacturing?  It's like the old joke: Patient:"Doctor, what should I do?  When I hold my arm up like this, it hurts!" Doctor: "Don't hold your arm up like that."  If in the midst of your production you find that you're not having fun, stop doing what hurts.  Pain often comes from carrying too much weight. It's all a matter of control.  If you want to be in control of every aspect of production (And most new investors do), then expect to carry a lot of weight every hour of the day.  Expect to spend the most time on the really unfun parts of the job.  &lt;span style="font-weight: bold;"&gt;&lt;/span&gt; If you want to have fun, then let go of the jobs you don't like to do.  How do you know before hand what jobs are fun?  I suggest you choose a veteran guide that will walk you through the choices in advance BEFORE the drudgery of animation production stops being fun before it starts. The experienced guide has encountered every problem before and has a solution.  Several examples follow.  Script development can be fun, unless you're expected to have quick answers to complicated questions.  Solution: Hire a Story Editor to answer those questions.  Voice direction can be fun, unless you want to hear every "take" played back and compared to every other take!  Solution: Hire a Voice Director to edit the "takes" you review.  Reviewing all art work can be fun, unless you could care less what color the tablecloth is in the eating scene.  Solution: Hire an Art Director to limit choices to what you're interested in.&lt;br /&gt;&lt;br /&gt;The truth of film production is, it is &lt;span style="font-weight: bold;"&gt;not&lt;/span&gt; magic.  It's just &lt;span style="font-style: italic;"&gt;hard work&lt;/span&gt;.  Great animated films aren't created in their entirety by an explosion of pixie dust.  They are &lt;span style="font-weight: bold;"&gt;built&lt;/span&gt; one heavy stone at a time.  It's called the &lt;span style="font-style: italic;"&gt;Production Pyramid.&lt;/span&gt;  Building that pyramid is a topic for another time.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-3226493246690716707?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/3226493246690716707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=3226493246690716707' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/3226493246690716707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/3226493246690716707'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/05/picking-crop.html' title='Picking the Crop'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_N5gdV2h8Pgs/SDR0TSrPprI/AAAAAAAAACM/l8a2sARtvtI/s72-c/Pickers.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-242726954425224866</id><published>2008-04-23T10:18:00.000-07:00</published><updated>2009-01-23T16:34:24.258-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Bottom of the Food Chain</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SXpiCX9mV9I/AAAAAAAAAK8/2CwKIFLysLo/s1600-h/manure_movers_shirt.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px; height: 300px;" src="http://4.bp.blogspot.com/_N5gdV2h8Pgs/SXpiCX9mV9I/AAAAAAAAAK8/2CwKIFLysLo/s320/manure_movers_shirt.jpg" alt="" id="BLOGGER_PHOTO_ID_5294652104859080658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;There seems to be a misconception of what it means to be at the bottom of the food chain.  Let me explain it to you.  As a boy, I had a summer job at the County Fair grounds.  It was &lt;span&gt;after&lt;/span&gt; the Fair was over cleaning out the livestock stalls.  A mule eats grain and hay, passes it through its digestive track and drops what he doesn't use out the back end onto the ground.  &lt;span style="font-weight: bold;"&gt;That's &lt;/span&gt;the bottom of the food chain!  I got paid minimum wage to shovel it up.  I shoveled a LOT of hog, sheep, cattle and mule shit.  And I shoveled it &lt;span style="font-weight: bold;"&gt;fast.&lt;/span&gt;  I did that so I could get this hideous job over quicker.  You see, I had &lt;span style="font-style: italic;"&gt;hay fever&lt;/span&gt; real bad.  Amongst all that foul smelling crap was a lot of straw, hay and grain dust that I inhaled along with the fragrance.   My eyes swelled up, my nose ran and I could barely breathe.  The worse I felt, the faster I shoveled.  The rest of the young men who were smoking or resting when the boss wasn't around told me to slow down!  I was making them look bad.  The boss loved me.  If I was fifteen pounds heavier and two years older, I could have been running that gang.  But who would want to?&lt;br /&gt;&lt;br /&gt;Welcome to animation, Pilgrim.  Here's your shovel.  The lowest paid job in animation when I started was &lt;span style="font-style: italic;"&gt;Apprentice Inbetweener&lt;/span&gt;.  That's the bottom of the food chain.  &lt;span style="font-weight: bold;"&gt;&lt;/span&gt;I got paid &lt;span style="font-weight: bold;"&gt;less&lt;/span&gt; than minimum wage to shovel it up.  Here's how it worked: the &lt;span style="font-style: italic;"&gt;Animator &lt;/span&gt;did rough drawings (eight) of all the key poses in an action  and gave them to an &lt;span style="font-style: italic;"&gt;Assistant Animator &lt;/span&gt;who cleaned up several drawings (2), did several new drawings (4) then gave the rest to me (24) to finish.  I did the most work and was paid the least.&lt;br /&gt;&lt;br /&gt;There were six of us working in that converted one bedroom apartment.  Tex sat by the window in the front near "Looney", the world's slowest and most meticulous assistant animator.  "Sunny", the veteran assistant, sat in the kitchen and "Aussie", who had the exalted position of &lt;span style="font-style: italic;"&gt;Layout Artist&lt;/span&gt;, sat by the door.  I sat in the back by the hallway.  The bedroom was reserved for "The Don".  The Don was a regal looking Spanish &lt;span style="font-style: italic;"&gt;Art Director&lt;/span&gt; who had an elegant moustache and wore an ascot.  He didn't mix with the rest of us much.  He was Feature production.  We were television drones.&lt;br /&gt;&lt;br /&gt;After a month, I had to join the Union.  Their one time enlistment fee was a whole weeks salary!  It was more money than I was earning!  I brought this up, reluctantly, to my boss who begrudgingly brought my pay up to the legal lowest amount.  A wise investment because I shoveled fast.  I found out how fast when a month later I was "promoted" from &lt;span style="font-style: italic;"&gt;Apprentice &lt;/span&gt;Inbetweener to &lt;span style="font-style: italic;"&gt;Journeyman &lt;/span&gt;Inbetweener!  This was a mind-boggling jump of 12% in my pay!  Of course there was a "catch" to this generosity.  My Boss expected me to bring my production quota up to 200 ft. per week.&lt;br /&gt;&lt;br /&gt;Footage.  Now there's an antique term!  In the time before pixels and recording tape, all animation (in fact all motion picture production) was measured in footage.  The end product that went to market ended up photographed onto celluloid film. Oddly, the width of film was measured in metrics but the length was measured in feet.  A foot (12 inches) of 35 mm film contained 16 frames or images.  Each scene of an animated film was measured by length.  How much work you did was recorded the same way.  My new quota was 200 ft. per week.  This worked out to 2 minutes and 13 seconds of animation.  I thought I shoveled fast but this was twice as much as I could do!  I put in more time.  I came in early, stayed late and worked on Saturdays.  Even with all that, my best week was 156 ft!  Finally, my supervisor, Sunny, asked me what I was doing and I told him of my quota.  He told me quotas were in violation of the Union contract.  The most work any of my peers, including him, were doing was 85 ft.  I was being taken advantage of by the Boss and making the rest of the crew look bad!  So, I stopped working on Saturdays and cut back on the free overtime hours.  I settled in at a comfortable pace of 120 ft.  per week.  The Boss never complained.  Heck, he knew dang well I shoveled fast!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-242726954425224866?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/242726954425224866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=242726954425224866' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/242726954425224866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/242726954425224866'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/04/bottom-of-food-chain.html' title='Bottom of the Food Chain'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N5gdV2h8Pgs/SXpiCX9mV9I/AAAAAAAAAK8/2CwKIFLysLo/s72-c/manure_movers_shirt.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-4478204195697454246</id><published>2008-04-02T17:26:00.000-07:00</published><updated>2008-08-07T12:12:16.564-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Free Trapper versus Company Man</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SJtI2zsm0BI/AAAAAAAAAE0/PON_4VPTAtk/s1600-h/Clymer+trapper.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_N5gdV2h8Pgs/SJtI2zsm0BI/AAAAAAAAAE0/PON_4VPTAtk/s400/Clymer+trapper.jpg" alt="" id="BLOGGER_PHOTO_ID_5231855498548400146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Just about all the worthwhile guides I have known have been Free Trappers at some point in their careers.  There seems to be some confusion about this term so I'll explain it out.  A Free Trapper is not a Free Lancer...&lt;span style="font-style: italic;"&gt;necessarily&lt;/span&gt;.  A Free Lancer is an individual who works completely on his own out of the direct supervision of a Factor (union representative) or Booshway (crew boss).  He sells the product of his talents "per piece" rather than as contract labor.  The more he produces, the more he earns.  If you're a young, talented buck and don't prefer a warm fire to an icy stream, you can make a good living this way.  Now, a Free Trapper does the same but makes a contract, in advance, to a specific company for his total production that season.  Because the Free Trapper is on his own without the benefit of an organization behind him, he learns a lot about who pays the highest prices, where the best quality product can be found, what's the best technique to use to make the most efficient use of his time and talent and, most importantly, those he can count on in a scrap.&lt;br /&gt;&lt;br /&gt;Contrast these men to the Company Man.  He is hired by a major company for a contract wage. Everything he produces, some say every idea he has, is company property without additional compensation.  The benefits of this arrangement is a guaranteed wage with regular meals, union law to settle disputes and health benefits in case you get stove up.  Of course, you won't get rich if you don't take risks, but you'll stay off welfare more often than not.  I was a Company Man in my youth while I was learning the trade.  I had a regular, full-time, night woman I was hitched to and she wanted a lodge of her own.  Soon there were more mouths to feed and Company pay didn't stretch far enough.  It was then I turned to "moonlighting" to bring in more income to meet the need.  "Moonlighting" was frowned upon in the trade.  The Union hated it as you didn't pay them a percentage of your "take".  The Company hated it because you were aiding their competition.  I was bred to loyalty.  I give my word and the deal is set in stone.  Whenever possible, I'd do my "moonlighting" for the Company that paid me a daily wage.  This kept me away from the competition and allowed the Union to retain the illusion of control.&lt;br /&gt;&lt;br /&gt;I've worked for the Company and I've worked for small, aggressive competitors.  The Company offered more security but limited the money a man could make.  The smaller guys (the Opposition) paid more and allowed greater creativity and opportunity.  If you want the broadest range of creativity and the faster track to advancement, sooner or later, you move to the Opposition.  Of course, the risks are greater and the danger of the Opposition failing or being absorbed by the Company are high.  Some day you could find yourself working as a Free Trapper running your own crew because the options have disappeared.  That could break you or make you into something they tell stories about.  This journal is my story.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-4478204195697454246?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/4478204195697454246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=4478204195697454246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/4478204195697454246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/4478204195697454246'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/04/free-trapper-versus-company-man.html' title='Free Trapper versus Company Man'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SJtI2zsm0BI/AAAAAAAAAE0/PON_4VPTAtk/s72-c/Clymer+trapper.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-4200319587348766357</id><published>2008-03-25T16:51:00.000-07:00</published><updated>2008-05-14T16:26:18.056-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Tumbleweed Tex</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_N5gdV2h8Pgs/R_--N6GyE-I/AAAAAAAAABk/JAsFK0WZiF8/s1600-h/Tex.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_N5gdV2h8Pgs/R_--N6GyE-I/AAAAAAAAABk/JAsFK0WZiF8/s320/Tex.jpg" alt="" id="BLOGGER_PHOTO_ID_5188074441899381730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;You gotta have a portfolio when you go in to ask a total stranger for a job.  If you're new out of school, it will most likely look pretty pathetic.  Mine did.  I had a bunch of drawings of naked models, some illustrations of faux advertising layouts and book covers and a small reel of 16mm film that contained all the animation I ever did. The owner of the studio I applied at never looked at any of it.  He told me he wasn't sure if he wanted to take on a beginner and that I should try and get another job somewhere else. If I couldn't find anything elsewhere, I could come crawling back and he'd see what he could do.  Nice guy.  Listen, Pilgrim, they're all "nice" guys!  Expect some serious abuse when you try and convince someone they should pay you professional wages for unproven labor.&lt;br /&gt;&lt;br /&gt;I carried back all my unexamined stuff and put it in my car.  As luck would have it, I put my film reel on top of the car when I went to unlock the door.  I drove off leaving it right where I left it.  The last I saw of my complete collection of animation is when I looked in my rear view mirror and saw it bouncing and unreeling down the Ventura Freeway.  It made applying for any other job difficult.  It's trying times like those that test your belief in a higher power.  Luckily, the Big Guy in the Sky was looking over me.  In my case, that guy was Tumbleweed Tex.&lt;br /&gt;&lt;br /&gt;I wasn't always The Mad Animation Prophet.  That took years of of struggle and survival.  The wise ol' animation director, Tumbleweed Tex, wasn't always legendary either.  On this day he was just another young pup looking for a square meal like I was.  Attached to the Animation Farmhouse was a two story apartment complex used as a production facility.  The second floor had a balcony along one side.  On that balcony stood a young Tex.  He saw me as I got in my car and drove off and, he recognized me!  He recognized me from Art School where I was two years his senior.  Tex rushed to the owner of the studio and asked if I was the same BFA graduate he remembered from those days.  He was mightily impressed by my senior project; a music video of a Smothers Brothers song.  He went on to exclaim that I was the best artist the school had! Now, if this information made the studio executive regret rejecting me, he didn't show it when I came back two days later to beg for a job.  Instead he gave me a beginning job as an Inbetweener at the lowest pay possible, providing I came early, stayed late and worked Saturdays for no over-time. "Consider it on the job training." he said.  I did.  It was my start as a professional in the business and I owed it to Tumbleweed Tex.&lt;br /&gt;&lt;br /&gt;Tex and I have remained friends and co-workers over the years.  He was even my commanding officer during the Civil War. Still, to this day, I do not know what I did at school that so impressed him that he gave a positive reference about me at a critical moment.  I'm glad he did, though.  A key reference can make the difference when your portfolio fails you.  Remember &lt;span style="font-style: italic;"&gt;that&lt;/span&gt;, Pilgrim.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-4200319587348766357?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/4200319587348766357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=4200319587348766357' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/4200319587348766357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/4200319587348766357'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/03/tumbleweed-tex.html' title='Tumbleweed Tex'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_N5gdV2h8Pgs/R_--N6GyE-I/AAAAAAAAABk/JAsFK0WZiF8/s72-c/Tex.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-5016805195533430082</id><published>2008-03-13T15:00:00.000-07:00</published><updated>2008-05-14T16:25:53.764-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Kit Carson and John Fremont</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.legendsofamerica.com/photos-oldwest/KitCarson.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.legendsofamerica.com/photos-oldwest/KitCarson.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;In 1842, John C. Fremont, an enterprising adventurer with a wealthy father-in-law, decided to seek a way into California.  He had no particular skills except the ability to draw a fairly good map and a military commission.  He had never been to California but knew it was west...eventually.  However, between him and the gold coast were insurmountable obstacles called the Rocky Mountains.  Fremont's  enterprise was imperiled before it had started because he had no idea how to get through those daunting, snow covered peaks.  Then he met Kit Carson.  The old fur trader was a veteran of those regions and knew of a pass through the mountains.  He took the pilgrim Fremont under his wing and they went on to make three wildly successful journeys west.&lt;br /&gt;&lt;br /&gt;I held this knowledge in my thoughts as I stared in wonderment at the little film &lt;span style="font-style: italic;"&gt;my&lt;/span&gt; pilgrim financier had made. Two adjectives came to mind.  The film was either disastrous or sincere, depending on how you were raised.  My mother's voice whispered a selection and I planned my escape.  I suggested that if this &lt;span style="font-style: italic;"&gt;sincere &lt;/span&gt;film was what he had in mind to make, he didn't need me.  I knew many a young&lt;span style="font-style: italic;"&gt; student&lt;/span&gt; film maker that would love to take on this project, for a whole lot less.  But this newcomer was a whole lot slipperier than he looked!  He quickly barred my way to the door and assured me he wanted nothing but the &lt;span style="font-style: italic;"&gt;best&lt;/span&gt;.  As that was obviously me, we shook on it and I took the job.  I started a studio, hired a crew and jumped into the enterprise with both feet.  Now, most successful adventures are filled with hardships or they wouldn't be &lt;span style="font-style: italic;"&gt;adventures&lt;/span&gt;.  Carson and his group encountered frozen feet, starvation and outright war on their journeys. I encountered delays in funding, broken promises and decisions that came too late but I made &lt;span style="font-style: italic;"&gt;thirteen&lt;/span&gt; successful journeys with this financier and an empire was built.  Then he took on a wealthy partner and my services were no longer required.&lt;br /&gt;&lt;br /&gt;Fremont's success with Carson put him on the path to military promotions and entry into politics as "the Great Pathfinder".  But Fremont no longer had Carson and he bungled opportunity after promotion on his downhill slide to poverty struggling to live off his wife's waning fortune.  Two years after I left a successful project, those thirteen successful episodes are all the legacy that remains of a crumbling empire on two coasts.  It's not the money or the enthusiasm that makes the difference.  It's the &lt;span style="font-style: italic;"&gt;guide&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-5016805195533430082?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/5016805195533430082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=5016805195533430082' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5016805195533430082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/5016805195533430082'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/03/kit-carson-and-john-fremont.html' title='Kit Carson and John Fremont'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-1307287553329482500</id><published>2008-03-08T11:40:00.000-08:00</published><updated>2008-08-04T14:07:04.847-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>Educated and Unemployed</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_N5gdV2h8Pgs/SJdvaXfSsqI/AAAAAAAAAC0/OiDNSb3RYKg/s1600-h/unemployment.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp0.blogger.com/_N5gdV2h8Pgs/SJdvaXfSsqI/AAAAAAAAAC0/OiDNSb3RYKg/s400/unemployment.jpg" alt="" id="BLOGGER_PHOTO_ID_5230771990986666658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Right out of school with my portfolio and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;BFA&lt;/span&gt; in hand, I joined the ranks of the unemployed.  I was educated but didn't know anything about getting a job.  At this moment in time, I was a "non-professional" at everything.  How does one go about getting someone to pay you for doing something you were paying others to teach you to do?  Luckily, there always seems to be work for someone who is cheap, dumb, insecure and talented.  On the other hand, being&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span style="font-style: italic;"&gt;desperate&lt;/span&gt; for a job drives employment away.  Desperate people suck the life out of you and every employer knows it.  Don't go into a job looking desperate.  Also, It is absolutely essential that you know &lt;span style="font-style: italic;"&gt;somebody&lt;/span&gt; in Hollywood in order to find work.  Even if that somebody is another starving artist.  I called friends about where to look and I looked there.  I found a studio behind schedule that desperately needed artists but had no place to put them.  It was a perfect situation for an artist that had a work set-up at home.  That wasn't me.  I needed a studio job that provided the basic things, like a desk and supplies, in order to work.  I heard about a small studio that sub-contracted work for a major animation studio.  They call these small shops "farm houses" and extra work is "farmed out" to these places.  The first place I worked professionally was, literally, a "farm house".  I mean the building used to be a farm house!  It's where I first learned about the "business" of Animation.&lt;br /&gt;&lt;br /&gt;Let's digress a moment and talk about "the business".  In the "old days" the entertainment experience at the movie houses consisted of a feature film preceded by a short film, like "Laurel and Hardy", a newsreel and a color cartoon.  These seven minute cartoons, Bugs Bunny, Mickey Mouse, Woody Woodpecker, Mr. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;McGoo&lt;/span&gt;, were all made by the major film studios in a cartoon shorts department.  Prior to TV, many of these cartoons would end up at the local movie house on Saturday morning where all us kids would go and see two hours of cartoons, short subjects and serialized adventure shows like Flash Gordon, etc.  The advent of Television changed the Saturday morning serials at the movie house into the Saturday morning &lt;span style="font-style: italic;"&gt;cereals&lt;/span&gt; in front of the TV set.   Sponsored by the major cereal companies, the shows on Saturday morning were almost all cartoons.  Forty years ago the television industry was composed of three mighty networks.  They all had a block of time on Saturday morning from eight to noon that was set aside for kid's entertainment.   Originally they were produced by a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;motley&lt;/span&gt; collection of animation studios; TV Spots, Format, Pantomime Pictures, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Friz&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Freleng&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Filmation&lt;/span&gt; and, the biggest, Hanna-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Barbera&lt;/span&gt;.   These studios were all owned and staffed by the unemployed artists from the former cartoon departments of the major movie studios.  These animation houses all competed for that Saturday morning block of time on the three networks selling sugary cereal.  The first of those shows I worked on was "The &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;Perils&lt;/span&gt; of Penelope &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Pitstop&lt;/span&gt;" and how I came to get that job is another story...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-1307287553329482500?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/1307287553329482500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=1307287553329482500' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/1307287553329482500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/1307287553329482500'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/03/educated-and-unemployed.html' title='Educated and Unemployed'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_N5gdV2h8Pgs/SJdvaXfSsqI/AAAAAAAAAC0/OiDNSb3RYKg/s72-c/unemployment.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-2961957611551856611</id><published>2008-03-04T14:34:00.000-08:00</published><updated>2008-05-14T16:25:12.130-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Who You Gonna Call?</title><content type='html'>&lt;div style="text-align: justify;"&gt;No one gets off the stage in Los Angeles thinking they're unprepared.  They've got what they believe to be a good idea and a bag full of money.  And they've done research!  They've asked a friend if they know anyone in Hollywood.  The friend has a friend who went to school with a kid that does something in the film industry, maybe even cartoons.  The guy with the idea talks to the guy who does something involving the cartoon industry and offers him a bag full of money attached to an offer he can't refuse.  (I have this horrible idea that this is &lt;span style="font-style: italic;"&gt;really&lt;/span&gt; the way films are made! ) This particular story has a happy ending, however.  The guy they contact actually does do something in the cartoon industry; he does voices for cartoons.  He also knows he's in over his head but figures he's a quick study.  He calls a friend who does voice directing and the two of them conspire to do something smart; they call someone they know who they have worked for before, liked working with and can trust.  They call the Mad Animation Prophet.&lt;br /&gt;&lt;br /&gt;Now, interested readers, I have been here before.  I have been contacted by people who claim to have money and a good idea.  They usually have only part of a bad idea and no money.  They want you to do all the work, pay you no money and, if they are really good, get you to cover the cost of artists to develop drawings they also never pay for.  It comes to nothing except sadder and wiser artists.  The first meeting started well.  There was the career professionals I had worked with, a live action producer, with heavy-weight credits, representing the board of directors and the two creator/producers.  The creators were excited because they had a good idea they just didn't know what to do with.  The voice talent were excited too, probably over the creators', supposed, bag of money.  The live action producer seemed confused.  What did he know about animation?&lt;br /&gt;&lt;br /&gt;The Mad Animation Prophet was skeptical.  Yet I was hopeful because the room reeked of sincerity.  The creators &lt;span style="font-style: italic;"&gt;did&lt;/span&gt; have a good idea.  They wanted to do &lt;span style="font-style: italic;"&gt;good&lt;/span&gt;.  They had an idea to start a national program teaching children and family safety funded by altruistic corporations who would use the program to advertise their own participation. The representatives of this program would be adorable cartoon animal characters who showed the kids at home how they can keep themselves and their family safe.  The purpose of the project was to create these marketable characters and introduce them via a free animated film the investing corporations would finance.  Best of all, they already had the money!  Wow.  Could this be true?  This deal had everything: professionals I knew, a famous live-action producer I trusted, a project that that will actually help kids and two sincere creators with a bag of money!  I was convinced.  I agreed to make their film but what did they want exactly?  Fortunately, the creators had already produced a short film that spotlighted their characters and the information they wanted to highlight.  All I needed to do was make a more "commercial" version of the idea.  Then they showed me the film.  My blood turned to ice!  It was like discovering a hostile tribe's presence at a water hole AFTER you've unpacked your mule.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-2961957611551856611?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/2961957611551856611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=2961957611551856611' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2961957611551856611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/2961957611551856611'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/03/who-you-gonna-call.html' title='Who You Gonna Call?'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-8701131452576022963</id><published>2008-02-29T11:56:00.000-08:00</published><updated>2009-07-15T16:53:25.142-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>A Boy and his Pencil</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N5gdV2h8Pgs/Sl5r4Kz13JI/AAAAAAAAAOk/7LBHeTQt9Cs/s1600-h/Pencil.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 353px;" src="http://2.bp.blogspot.com/_N5gdV2h8Pgs/Sl5r4Kz13JI/AAAAAAAAAOk/7LBHeTQt9Cs/s400/Pencil.jpg" alt="" id="BLOGGER_PHOTO_ID_5358839219336109202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;You may wonder when I first realized I was mad.   When I realized that I was "different" from normal people.  That I saw the world in a different way.  I was born of humble and legally married parents in a small meat-packing town in the Northwest Territory.  My arrival was no doubt the result of enthusiastic "coupling" that immediately followed the Second World War.  The first awakening of my artistic madness was confirmed the first day of school.  The Kindergarten teacher made the mistake of praising my fledgling artwork to my overly emotional Bohemian grandmother.  With wails of joy, Grandma related the story to my mother who, unlike her stolid German background, broke down and joined her mother-in-law's tearful happiness.  I was only five years of age and was thoroughly confused.  I realized I was somehow responsible for the weeping going on around me yet I remained unpunished.  I knew when my father and grandfather returned home after work to a household in emotional turmoil there would be hell to pay.  But no!  Once told, the parental males responded in family pride, handed out cigars to the relatives and ice cream to the budding young artist.  This incident had a profound effect on my greed.  If scribbling on a piece of paper could be exchanged for ice cream, I was definitely going into that line of work!&lt;br /&gt;&lt;br /&gt;And so I drew my way blissfully from ice cream after ice cream throughout my normal and healthy childhood.  I drew comic books about toy soldiers bayoneting rats attempting to steal gifts from under the Christmas tree.  I drew graphic covers for my elementary school folders of G.I.s bayoneting Nazis.  I drew a regular comic strip in my High School newspaper, sans bayonets.  Then, ignoring the advice of my high school career counselor, I decided to pursue art as an occupation.  Finding Walt Disney's name on the board of trustees of the California Institute of the Arts, I figured what was good enough for "Uncle Walt" was good enough for me.  The following September after graduation I found myself in the "movie capitol" of the world majoring in Cinemagraphics at Cal-Arts.  In spite of many distractions, like the Vietnam war, student protests and an unsuppressed sexual drive, I managed to graduate with a Bachelor of Fine arts degree.  I was now a madman with a college degree!  Now, the &lt;span style="font-style: italic; font-weight: bold;"&gt;real&lt;/span&gt; education began.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-8701131452576022963?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/8701131452576022963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=8701131452576022963' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8701131452576022963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8701131452576022963'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/02/boy-and-his-pencil.html' title='A Boy and his Pencil'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N5gdV2h8Pgs/Sl5r4Kz13JI/AAAAAAAAAOk/7LBHeTQt9Cs/s72-c/Pencil.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-7053021608295657353</id><published>2008-02-27T15:02:00.000-08:00</published><updated>2008-05-14T16:24:25.276-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naive investors'/><title type='text'>Stage Stop Starlette</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_N5gdV2h8Pgs/SBIjwxxS82I/AAAAAAAAAB8/ZQAqMNUyDks/s1600-h/Colorcoach.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_N5gdV2h8Pgs/SBIjwxxS82I/AAAAAAAAAB8/ZQAqMNUyDks/s400/Colorcoach.jpg" alt="" id="BLOGGER_PHOTO_ID_5193252641212396386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Every now and again, depending on the financial climate, some enterprising financier will step off the stage at the dusty town of El Pueblo De La Senora La Reina De Los Angeles looking to invest in the Animation Biz.  Sometimes they have a personal vision driven by religious faith or a family story to tell.  Sometimes they've read a positive article about "gold in them thar Hollywood Hills" and seek an exciting investment opportunity.  They arrive with a satchel full of money and with little or no knowledge of where to go or who to go to, to implement their dream.  I liken their experience to the little farm girl who runs away to Hollywood to become a movie star.  The very first person she meets when she steps off that stage in downtown L.A. will dictate how the rest of her life will go.&lt;br /&gt;&lt;br /&gt;So it is with the financier.  Unless the moving picture business has been your business in general and animation an interest of yours in particular, you must be very careful whose hand leads you away from the stage stop.  It truly is amazing how the cost of animation goes up in direct proportion to how much money you have in your satchel!  Animation is still a "hand-drawn" product.   Technology has added fancy tools and overseas artists have provided a deeper talent pool but there is no "magic formula" to making an animated film.   It's just simple math.   It always surprises me how complicated this seems to venture capitalists.  If an artist takes X amount of time  to do a drawing for Y amount of money per drawing and you need Z number of drawings to complete your movie, it should be simple enough to multiply Y by Z to see how much the picture will cost and X by Z to see how long it will take.&lt;br /&gt;&lt;br /&gt;Yet, time and time again I see budgets squandered on  items unrelated to the manufacture of the product being sold and schedules being wasted on  uninformed or ill-informed changes.  Soon, there is no money, no product and no prospects for either because simple math was complicated by "hidden costs" that were no fault of the "expert" hired to guide the way.  As a result, the disillusioned investor hangs a "Busted!" sign on his "California or Bust" ambitions and turns his wagon around to where he came from.  Once he spreads his sad story among his fellow capitalists, you can bet that no more money will be spent on Animation speculation for a long time.  Such a pity and so unnecessary.  Research, education and good old-fashioned "due diligence" could have placed him on the right trail with a proper guide.  I met the stage once when a naive entrepreneur stepped off and I couldn't believe &lt;span style="font-style: italic; font-weight: bold;"&gt;his&lt;/span&gt; good luck!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-7053021608295657353?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/7053021608295657353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=7053021608295657353' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/7053021608295657353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/7053021608295657353'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/02/stage-stop-starlette.html' title='Stage Stop Starlette'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_N5gdV2h8Pgs/SBIjwxxS82I/AAAAAAAAAB8/ZQAqMNUyDks/s72-c/Colorcoach.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-8588523353782828867</id><published>2008-02-21T17:18:00.000-08:00</published><updated>2008-07-17T18:11:39.022-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New artists'/><title type='text'>The Way West</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_N5gdV2h8Pgs/R_-_VKGyFAI/AAAAAAAAAB0/41dKKiDNhFw/s1600-h/Way_West.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_N5gdV2h8Pgs/R_-_VKGyFAI/AAAAAAAAAB0/41dKKiDNhFw/s400/Way_West.jpg" alt="" id="BLOGGER_PHOTO_ID_5188075665965061122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Starting out young and naive in the animation business, as I did, only requires courage and the belief that you have a talent for it.  Common sense has little to do with the decision.  Still, attaching yourself to an outfit that claims to know the business multiplies your chance of survival.  I recommend higher education.  I am often approached by parents who try to get me to apprentice their artistic child right out of high school.  In school, this neophyte did badly in everything else but art so naturally he should be just right for a professional career in animation! I always ask the hopeful parent if they would entrust themselves to a vital operation by a surgeon right out of high school just because he was good in Biology.  I expect a graduate to enroll themselves in an art school that specializes in animation education before I invest time and money on them.  In forty years as a professional artist and film maker, I only hired two people directly out of high school.  They are the exception that proves the rule, "hire experienced artists not students". &lt;br /&gt;&lt;br /&gt;Anyway, that's what I did.  I spend good money on education in order to get a good start at earning all that money back. A good school has former professionals as teachers and former professionals know current professionals.  It all starts with a recommendation.  In my case, my first job came from a recommendation from an employed underclassman who always admired my work.  The first job allows you to make money and get the second job, etc.  As an artist, you will find the mere ability to spend the day drawing rather than "working" enough inducement to continue in the animation business.  People come west just for this opportunity.  I didn't come west for the "opportunity".  I came for the &lt;span style="font-style: italic;"&gt;ice cream&lt;/span&gt;.  But that's another story...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-8588523353782828867?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/8588523353782828867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=8588523353782828867' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8588523353782828867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/8588523353782828867'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/02/way-west.html' title='The Way West'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_N5gdV2h8Pgs/R_-_VKGyFAI/AAAAAAAAAB0/41dKKiDNhFw/s72-c/Way_West.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5501290371990979999.post-7620292958822631021</id><published>2008-02-16T13:44:00.000-08:00</published><updated>2008-05-14T16:22:52.612-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Introduction'/><title type='text'>Pilgrims in the Desert</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_N5gdV2h8Pgs/R-wReNPYAtI/AAAAAAAAABU/ZSaJBepWVxk/s1600-h/mman3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_N5gdV2h8Pgs/R-wReNPYAtI/AAAAAAAAABU/ZSaJBepWVxk/s320/mman3.jpg" alt="" id="BLOGGER_PHOTO_ID_5182536481844495058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Hail, ye Pilgrims to the Desert of Cartoon Programming!  Seek ye a guide?  Be ye here for riches or fame, beware the poisoned wells, frozen mountain passes or the mirages of golden cities that abound in this media wasteland.  The natives here seem friendly but they lust after the goods that reside in your caravans or saddle bags.  The golden plains of this beautiful land cover the bones of the ill prepared artist or naive financier who came seeking the success and wealth they read about in the dime novels back east.  Before you outfit your wagon train for the journey to California, choose wisely your guide across the perils that infest this sacred pursuit.  Forty years I have toiled for gold and glory and have found my share amidst the hardships and pitfalls of this difficult employ.  Take ye the advice of a Mad Animation Prophet?  My services are not free but I'll allow no pilgrim to wander off to certain destruction ill informed.  I welcome all those with passion, talent and a dream.  This be the place!  But here there be dragons as well.  I would spare you my scars, privations and broken dreams if I could, but will allow you the dignity to fail miserably alone if that be your desire.  If I mark your fall, be comforted in knowing you will not go unburied but no stone will cover your failure.  This is a harsh landscape that makes no allowances for the weak and ignorant.  Wealth, talent and hard work alone cannot support the uneducated, arrogant or naive.  Education lies in this weathered face and work weary hands just as it came to me from my mentors of the Golden Age.  I long to pass on the knowledge but will not suffer it to fools.  Be ye a student again?  If not, fare thee well.  Ye be warned.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5501290371990979999-7620292958822631021?l=madanimationprofit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://madanimationprofit.blogspot.com/feeds/7620292958822631021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5501290371990979999&amp;postID=7620292958822631021' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/7620292958822631021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5501290371990979999/posts/default/7620292958822631021'/><link rel='alternate' type='text/html' href='http://madanimationprofit.blogspot.com/2008/02/pilgrims-in-desert.html' title='Pilgrims in the Desert'/><author><name>Mad Animation Prophet</name><uri>http://www.blogger.com/profile/08226837099440096824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_N5gdV2h8Pgs/SbHCwKRPegI/AAAAAAAAALU/ZClSZTx_pss/S220/Mike+Gray+Huber2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_N5gdV2h8Pgs/R-wReNPYAtI/AAAAAAAAABU/ZSaJBepWVxk/s72-c/mman3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
